Mission NPCs

Mission entries define trigger words, offer text, requirements, sequential steps, missing-item feedback, completion text, and exact rewards.

Returning to an active mission

After accepting a task, greeting its NPC again resumes that conversation immediately. The NPC asks about the current objective instead of repeating the first-time introduction, and a completed task can be confirmed with yes to claim its reward.

Story characters

Story dialogue is authored around character identity rather than a generic greeting. Branches can advance narrative state without pretending every conversation is a mission.

Shops

Trade NPCs use the native shop window for buy and sell lists. Large prices are presented through Titan's higher currency denominations rather than overflowing a legacy gold integer.

Special services

Promotion, temple travel, vocation spell grants, beginner packs, boss summons, and other edge cases are explicit interactions and remain server-validated.

Finding an NPC

NPC compendium pages summarize role, dialogue topics, missions, requirements, rewards, and connected quest pages without exposing hidden progression identifiers.

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