Getting Started
The guided first hour: Beginner Island, movement, your first fight, spells, hotkeys, your first three awakenings, and the road to Titan.
Player handbook
Every guide below explains what the system does, how players interact with it, what it rewards, and how it connects to the rest of Titan. Implementation details stay out; useful rules stay in.
3 detailed guides
The guided first hour: Beginner Island, movement, your first fight, spells, hotkeys, your first three awakenings, and the road to Titan.
Titan's primary long-term progression from Awaken 0 to 1000, with ten growth milestones per awakening and permanent vocation growth.
Ten Ascension ranks powered by varied objectives and five-stage cumulative achievements.
4 detailed guides
Four combat identities with distinct health, mana, regeneration, speed, equipment, and spell paths.
A complete view of another character's outfit, paperdolls, equipment, cards, talents, skills, bonuses, and fair cross-vocation power.
Titan's connected information layer for authoritative tooltips, exact compendium navigation, reverse loot lookup, filters, and reward previews.
The practical client systems that keep combat, navigation, chat, action bars, windows, and large data views responsive and predictable.
2 detailed guides
5 detailed guides
Readable monster identities that change speed, durability, damage, rewards, and encounter behavior.
Vocation-specific combat abilities balanced around awakening, total hits, area shape, mana, and acquisition.
Temporary effects with explicit sacrifices, benefits, durations, cooldowns, trigger rules, and status icons.
Global, Mini, Underground, and Quest bosses with readable identities, protected arenas, unique profiles, and cooldown tracking.
A lightweight live view of global availability, tiered War Zone raids, personal mini-boss access, underground rotations, and boss information links.
5 detailed guides
Titan's awakening-gated equipment path, Item Level attributes, Spirits, offense, healing, defense, leech, dodge, and skill growth.
Ten equipment rarities plus Item Level upgrading, attribute rerolls, Spirits, protected upgrades, copying, transfer, and recycling.
The current armor and weapon Revolution ladders, awakening requirements, upgrade keys, success chances, Grimfrost endpoint, and boss-material economy.
Dedicated professions for weapons, armor, jewelry, enchantments, and consumables, powered by materials and Supreme Points.
Two separate mining tracks: a pick for iron ore, and the golem wrench for the coloured crystal shards that feed Revolution upgrades.
2 detailed guides
3 detailed guides
Story chapters, NPC missions, kill progress, quest items, puzzle actions, bosses, and static rewards in one quest log.
The complete Fishing Islands route from the first Jaul catch through Glow Wine for Deepling runes and Domination weapons.
Solo and group instances with difficulty tiers, requirements, challenges, queue state, boss loot, and completion records.
3 detailed guides
Outfits, costumes, wings, auras, and mounts earned through quests, Veradin, Talent Grid, treasures, and progression.
Layered equipment visuals for Titan vessels, with slot ordering, per-piece visibility, wings, auras, and strict mount rules.
A visual cosmetic exchange with exact material requirements, collection bonuses, acquisition filters, and source links.
2 detailed guides
2 detailed guides
Member management, custom ranks, wars, invitations, inbox, leaderboards, treasury, and dedicated guild buffs.
A timed Saturday guild siege where an owner defends Emperium while rival guilds break the gates, extend the battle, and fight to take the castle.
3 detailed guides
A zone-aware monster ecosystem where level drives health, damage, rewards, titles, and difficulty.
Purpose-built NPC roles with unique greetings, branching dialogue, requirements, rewards, promotion, travel, and trade.
Titan's custom world of awakening-scaled hunting regions, islands, story locations, dungeons, and protected travel points.