Interactive quick start
Learn this system in game
The client can walk you through these controls directly inside the live system window. The same steps are listed here for reference.
- 01
Choose the right challenge
Group arenas use entry pads and boss sequences. Infinite Arena is a solo progression challenge. Private rifts appear during hunting and require a puzzle instead of an entry fee.
- 02
Group arena: pads and acceptance
Gather on the marked pads near the arena lever. Read the quoted Supreme and ancient-gold costs, then have everyone accept without moving off the pads.
- 03
Finish the boss sequence
Clear the whole encounter within 30 minutes. Prepare healing and defensive builds. First and repeat rewards differ; check your inbox after a successful clear.
- 04
Infinite: Challenge or Repeat
At Awakening 300, Infinite entry costs Awakening ×10 Supreme. Challenge pushes your saved best; Repeat revisits completed waves. Read the mode cooldown and use checkpoints to decide whether to continue.
- 05
A private portal is time-limited
Stand on your own rift within ten minutes. Read its puzzle; submit the answer or face the required direction. You can also say !rift followed by the answer.
- 06
Rifts are stronger than the opener
The Gatekeeper and every wave monster roll 35–50 levels above the kill that opened the rift. Beat the Gatekeeper, then grind 20-monster waves. The 15-minute timer includes both parts.
- 07
Prepare before entering
Test your healing key, select cards and talents, read the cost and timer, and leave space to manage your rewards. Use this arena guide whenever you need the rules again.
Group entry
Find the arena lever and marked entry pads. Assemble the group on those pads, open the entry offer and have everyone accept. Stay on the pads until admission. Read the quoted costs for each player and any guild payment choice. Missing requirements, changed pads or unavailable space prevent entry.
View full size ↗ Choose the ancient-gold payment preference and confirm it. Remain on the entry pads while every member confirms; Supreme is paid individually. This capture shows an entry where no ancient gold is due.
Five group arenas
Metalica Proving Grounds: Awakening 250, 2,500 Supreme and 10 ancient gold. Virellia Underworld: 450, 5,000 Supreme and 15 ancient gold. Abyssal Crucible: 550, 7,500 Supreme and 40 ancient gold. Virellia Warlord: 650, 10,000 Supreme and 20 ancient gold. Maxirus Sovereign: 700, 12,500 Supreme and 30 ancient gold. Gold is charged for the first clear under the current rules; read the entry quote for your own repeat cost.
View full size ↗ The arena list is on the left; Encounter, Rewards and Leaderboard are on the right. Infinite Arena has separate Begin challenge and Repeat waves controls. The cost shown belongs to the captured character.
Winning and rewards
Defeat the complete boss sequence within the time limit. First clears and repeat clears have different rewards, including materials, currencies, cosmetics and arena sigils. Rewards are delivered to your inbox. Do not assume an arena's entry Awakening is the level of every boss in its sequence.
Infinite Arena
Requires Awakening 300. Entry costs your current Awakening multiplied by 10 Supreme. Challenge advances beyond your best cleared wave; Repeat starts at a previously completed wave and stops at your saved best. Check the separate mode cooldowns before paying. At checkpoints, decide whether to continue or leave with earned progress.
View full size ↗ The top panel identifies Infinite Repeat, the wave and enemies left. Leave arena is at the right. Use the mode label to distinguish a repeat run from your challenge attempt.
Private rift entry
A qualifying hunt kill can open a private rift for its owner. Stand on your portal within ten minutes, read the puzzle and complete its answer or facing requirement. Use the window or !rift followed by the answer. It is solo, free to enter and cannot be entered during PvP or another encounter.
Inside a rift
Defeat the Gatekeeper, then clear repeating 20-monster waves. The full visit lasts 15 minutes, including the Gatekeeper. Every monster independently rolls the opener monster's level plus 35–50: a level-700 opener gives level 735–750 enemies. The increase does not accumulate each wave. The existing EXP calculation is used; prepare for the higher damage and health too.
View full size ↗ The top panel shows remaining time, wave and enemies left. Monster levels are printed beside their names; the level 215 enemies here are an example, not a fixed level for every rift.
Avoid common mistakes
Do not leave the entry pads while others accept. Do not confuse a rift's puzzle with an arena payment. Read your saved best wave before choosing Repeat. Check your inbox for earned rewards. If an entry is rejected, read the message before trying again.
Continue learning
A–Z Progression: What Should I Do Next?
A practical route from Beginner Island to Ascended equipment, with a next action at every stage.
Bosses and Encounter Mechanics
Global, Mini, Underground, and Quest bosses with readable identities, protected arenas, unique profiles, and cooldown tracking.
Ascended Sovereigns: Schedule, Preparation and Rewards
The five Sovereigns, their daily locations, the World Objective trio and contribution-based Supreme rewards.