Global timers
A global boss changes from Alive to a countdown after death. All viewers receive the same world state.
War Zone raid tiers
One War Zone occurs every random 24 to 100 hours. When it becomes due, the server reads the lower median awakening of online players and selects the highest eligible band at awakening 100, 200, 300, 500, or 700. At least half the online population therefore qualifies, and one high-awakening outlier cannot force an unsuitable raid. If no tier qualifies, the War Zone waits one hour and checks again. The selected event places six bosses at distinct approved positions inside the War Zone on floor 6 and sends one tier-specific broadcast. Obujos is a level-250 conditional War Zone boss: it joins the same occurrence as an additional boss only when at least four online players are awakening 250 or higher.
Mini timers
Entering a mini-boss dungeon immediately starts the player's access cooldown. The timer remains personal.
Underground rotation
Shared-arena bosses use distinct timing offsets and a dedicated filter.
Quality-of-life tools
Players can hide individual bosses, filter categories, sort by name, power, type, or availability, and open the selected boss directly in the compendium.
Continue learning
Bosses and Encounter Mechanics
Global, Mini, Underground, and Quest bosses with readable identities, protected arenas, unique profiles, and cooldown tracking.
Boss Rewards
Conditional loot plus direct boss rewards, with protected delivery to inventory or town depot.
Dungeons
Solo and group instances with difficulty tiers, requirements, challenges, queue state, boss loot, and completion records.