Offensive attributes

Spell damage, rune damage, weapon damage, critical chance, critical damage, attack speed, melee skill, distance skill, and magic level support different builds.

Healing and sustain

Magic healing and rune healing are percentages. Health or mana regeneration and life or mana leech provide longer-term sustain.

Defensive attributes

Armor, damage resistance, elemental protections, maximum health, maximum mana, and dodge create different defensive profiles.

Unified melee

Sword, club, and axe progression are represented as one Melee skill in Titan-facing interfaces. Weapons still retain their visual identity.

Awakening requirements

Equipment families use awakening as their progression gate. The generated table below reads the live Equip entries, including Remedy at 1, Draken at 50, Ultra weapons at 150, Ultra armor and Domination at 200, Prismatic at 250, Revolution +1 at 300, Revolution +2 at 350, and Revolution +3 at 400.

Item Level

Unidentified and upgraded items have a separate Item Level. It controls attribute value ranges, adds an equipment requirement, and decides which Spirits are available. Each Upgrade Level contributes two Item Levels.

Spirits and Void Spellbook

Using a Void Spellbook replaces ordinary custom attributes with one random Spirit compatible with both the equipment type and its current Item Level. A Limitless Crystal can remove the equip requirement but does not unlock a Spirit above the item's real Item Level.

No set bonus

Equipment power belongs to each piece. Wearing a complete named family grants no additional full-set effect.

Equipment Attribute Guide

AttributeRoleExact benefitAppears onStacking or limit
ArmorDefenseReduces eligible incoming physical damage through the armor calculationArmor piecesHigher is stronger
DefenseDefenseImproves blocking strength when the equipped weapon or shield can defendWeapons and shieldsHigher is stronger
Damage ResistanceDefenseReduces incoming damage by the displayed percentageArmor, shields, rings, and selected equipmentEquipped values combine; rarity does not multiply protection or reduction
Element ProtectionDefenseReduces one named damage element such as fire, ice, energy, earth, holy, or deathDefensive equipmentOnly affects the named element
Maximum Health / ManaDefenseRaises the matching resource pool by a flat amount or percentageEquipment and Spirit rollsEquipped contributions combine
Health / Mana RegenerationSustainRestores the listed resource repeatedly at the displayed intervalEquipmentGain is the amount; ticks are the interval
Melee / Distance / Magic LevelSkillRaises the relevant combat skill used by weapon, spell, rune, or healing formulasVocation-appropriate equipmentSword, club, and axe share Titan's Melee skill
Spell DamageOffenseIncreases offensive damage whose source is a spellAny equipped item carrying the attributeAll equipped percentages add together
Rune DamageOffenseIncreases offensive damage whose source is a runeAny equipped item carrying the attributeDoes not increase normal spells or weapon hits
Weapon DamageOffenseIncreases melee, distance, and wand weapon-hit damagePrimarily weapons and progression equipmentAll equipped percentages add together
Magic HealingSustainIncreases healing whose source is a spellAny equipped item carrying the attributeAll equipped percentages add together
Rune HealingSustainIncreases healing whose source is a runeAny equipped item carrying the attributeDoes not increase spell healing
Critical ChanceOffenseRaises the chance for eligible weapon attacks to critically hitWeaponsA chance percentage, separate from critical damage
Critical DamageOffenseRaises the damage multiplier of an eligible critical hitWeaponsOnly matters when a critical hit occurs
Life / Mana LeechSustainAn eligible weapon hit can restore health or mana according to its chance and amountWeaponsChance decides activation; amount decides recovery
DodgeDefenseGives a chance to avoid an eligible incoming hit completelyAny equipped item carrying the attributeEquipped values add together and final dodge is capped at 90%
Attack SpeedOffenseShortens the interval between weapon attacksWeapons onlyDisplayed in milliseconds; lower is faster and the final interval cannot fall below 100 ms
Hit Chance / RangeUtilityHit Chance affects distance-attack accuracy; Range controls how far the weapon can reachDistance weaponsThese change reliability and reach rather than direct damage

Permanent equipment attributes do not create temporary buff icons. Rarity can improve eligible offensive and resource attributes, but does not multiply protection or damage reduction.

Equipment Awakening Progression

Equipment familyAwakening to equipBalance roleAcquisition or upgrade routeRepresentative pieces
Rage1Balanced starting armorBaseline equipment progressionRage HelmetRage ArmorRage LegsRage BootsRage Shield
Zaoan30Defensive armorEarly defensive alternativeZaoan helmetZaoan armorZaoan legsZaoan shoeszaoan shield
Draken50Offensive armorFighter Zilor's varied awakening-50 missionsDraken HelmetDraken ArmorDraken LegsDraken BootsDraken Shield
Remedy weapons1Early offensive weaponsAwakening-1 weapon family; also sold in the Titan StoreRemedy AxeRemedy ClubRemedy BladeRemedy CrossbowRemedy RodRemedy Wand
Enchanted Rage150Defensive armorMidgame defensive progressionEnchanted Rage HelmetEnchanted Rage ArmorEnchanted Rage LegsEnchanted Rage BootsEnchanted Rage shield
Ultra Rage weapons150Weapon progressionPre-Domination weapon tierUltra Rage AxeUltra Rage BladeUltra Rage ClubUltra Rage SpearUltra Rage WandUltra Rage Rod
Ultra Rage armor200Defensive armorPre-Domination defensive tierUltra Rage MaskUltra Rage ArmorUltra Rage legsUltra Rage bootsUltra Rage Shield
Domination and Cursed Domination200Offensive armorDomination Curser opens the Revolution armor pathHelmet Of DominationArmor Of DominationLegs Of DominationBoots Of DominationShield Of DominationHelmet Of Domination [Cursed]
Domination weapons200Offensive weaponsDeepling Scout fishing reward familyClub Of DominationSlayer Of DominationAxe Of DominationCrossbow Of DominationWand Of DominationRod Of Domination
Light Silver1Quest armorKaur's awakening-250 Draken exchange; equippable from awakening 1Light Silver HelmetLight Silver ArmorLight Silver LegsLight Silver BootsLight Silver Shield
Prismatic250Offensive armor; Light Silver defenseAwakening-250 offensive bridge into Revolutionprismatic helmetprismatic armorprismatic legsprismatic bootsprismatic shield
Revolution +1 armor300Offensive stageCursed Domination plus Glimmering SoilRevolution helmet +1Revolution armor +1Revolution legs +1Revolution boots +1Revolution shield +1
Revolution +1 weapons300Offensive stageDomination weapon plus Iced SoilRevolution slayer +1Revolution axe +1Revolution club +1Revolution crossbow +1Revolution wand +1Revolution rod +1
Revolution +2 armor350Same offense, stronger defenseRevolution +1 plus Flawless Ice CrystalRevolution crown +2Revolution armor +2Revolution legs +2Revolution boots +2Revolution shield +2
Revolution +2 weapons350Same offense, stronger sustainRevolution +1 weapon plus Holy SoilRevolution slayer +2Revolution axe +2Revolution club +2Revolution crossbow +2Revolution wand +2Revolution rod +2
Revolution +3 armor400Stronger offense and defenseRevolution +2 plus Pure EnergyRevolution helmet +3Revolution armor +3Revolution legs +3Revolution boots +3Revolution shield +3
Revolution +3 weapons400Stronger offensive stageRevolution +2 weapon plus Eternal FlamesRevolution slayer +3Revolution axe +3Revolution club +3Revolution crossbow +3Revolution wand +3Revolution rod +3
Blue Falcon500Endgame defense; Revolution +3 offenseAwakening-500 equipment tierblue falcon helmetblue falcon armorblue falcon legsblue falcon bootsblue falcon shield
Mithril600Stronger offense and defenseAwakening-600 equipment tierMithril HelmetMithril ArmorMithril LegsMithril BootsMithril Shield
Achilles650Stronger offense and defenseAwakening-650 equipment tierachilles helmetachilles armorachilles legsachilles bootsachilles shield
Dark Seducer700Maximum shared offense baselineAwakening-700 equipment tierdark seducer helmetdark seducer armordark seducer legsdark seducer bootsdark seducer shield
Scorpion750Maximum offense; Dark Seducer defenseAwakening-750 offensive tierScorpion HelmetScorpion ArmorScorpion LegsScorpion BootsScorpion Shield
Medieval750Maximum defense; Dark Seducer offenseAwakening-750 defensive tiermedieval helmetmedieval armormedieval legsmedieval bootsmedieval shield

Equipment families have individual piece attributes but no full-set bonuses. Protection All is capped at 12% on progression equipment.

Item Level Rules

RuleLive valueEffect
Maximum assigned Item Level30Sets the upper bound for natural Item Level and Spirit eligibility
Upgrade contribution+2 Item Levels per upgradeA +15 item can gain 30 Item Levels from upgrading
Attribute rollsScale with Item LevelItem Level determines available attribute value ranges
Spirit unlock poolMinimum Item Level per SpiritVoid Spellbook can only add a compatible Spirit whose minimum is met by the target item
Equip requirementPlayer level must meet Item LevelLimitless Crystal removes the equipment requirement but does not unlock higher Spirits on a low-level item

Item Upgrading Tools

ToolWhat it changesImportant rule
minor upgrading crystalRaises Upgrade Level up to +15Each upgrade adds 2 Item Levels; failures can lower the upgrade and attempts above +12 can destroy the item
upgrade catalystProtects a high-upgrade attemptPrevents the equipped item from being destroyed by that upgrade attempt
spellbook of identificationIdentifies an unidentified equipment dropReveals its Item Level, rarity, attributes, and possible Spirit
fortune tokenRerolls the last attribute valueThe new value is still bounded by the item's Item Level
faith tokenRerolls all attribute valuesAttribute types remain while their Item-Level-scaled values change
mind spellbookExtracts or transfers upgrade attributes and SpiritUse it for moving an established custom roll between compatible equipment
limitless spellbookRemoves the equipment Item Level requirementIt does not change the item's actual Item Level or Spirit unlock pool
mirrored spellbookCreates a mirrored equipment copyThe mirrored result is immutable
void spellbookReplaces normal custom attributes with one random compatible SpiritThe target Item Level decides which Spirits are unlocked
muck removerOpens a sealed Crystal FossilThe extraction roll yields a random upgrade-system crystal or can break the fossil

Void Spellbook Spirit Catalog

SpiritMinimum Item LevelCompatible equipmentProfileEffect at unlock thresholdPossible effect at Item Level 60Relative roll acceptance
Flame Spirit1All equipmentDefense / SkillMax HP: 1-1% maximum health; Melee Skills: 1-1 Melee skillMax HP: 1-6% maximum health; Melee Skills: 1-6 Melee skill90% acceptance when selected by the Spirit roll
Ice Spirit2All equipmentDefense / SkillMax MP: 1-1% maximum mana; Magic Level: 1-1 Magic LevelsMax MP: 1-6% maximum mana; Magic Level: 1-8 Magic Levels90% acceptance when selected by the Spirit roll
Terra Spirit3All equipmentDefense / SkillMax MP: 1-1% maximum mana; Distance Fighting: 1-1 Distance skillMax MP: 1-6% maximum mana; Distance Fighting: 1-8 Distance skill90% acceptance when selected by the Spirit roll
Death Spirit4All equipmentDefenseMax HP: 1-1% maximum health; Max MP: 1-1% maximum manaMax HP: 1-6% maximum health; Max MP: 1-6% maximum mana95% acceptance when selected by the Spirit roll
Air Spirit5All equipmentDefensePVP Protection: 1-1% less eligible physical damage; PVE Protection: 1-1% less elemental damage from creaturesPVP Protection: 1-6% less eligible physical damage; PVE Protection: 1-6% less elemental damage from creatures20% acceptance when selected by the Spirit roll
Energy Spirit8All equipmentOffense / DefenseOrbs Damage: 1-4% more elemental missile damage; Max HP: 1-1% maximum health; PVE Protection: 1-1% less elemental damage from creaturesOrbs Damage: 1-24% more elemental missile damage; Max HP: 1-6% maximum health; PVE Protection: 1-6% less elemental damage from creatures30% acceptance when selected by the Spirit roll
Hawk Spirit9All equipmentDefense / SkillMax MP: 1-1% maximum mana; Distance Fighting: 1-2 Distance skill; PVE Protection: 1-1% less elemental damage from creaturesMax MP: 1-6% maximum mana; Distance Fighting: 1-8 Distance skill; PVE Protection: 1-6% less elemental damage from creatures60% acceptance when selected by the Spirit roll
Dark Spirit10All equipmentDefense / Skill / OffenseMax MP: 1-1% maximum mana; Magic Level: 1-2 Magic Levels; Immortal Death Attack: 10% chance on attack to deal 1-5.29M damageMax MP: 1-6% maximum mana; Magic Level: 1-8 Magic Levels; Immortal Death Attack: 10% chance on attack to deal 1-31.73M damage60% acceptance when selected by the Spirit roll
Light Spirit11All equipmentDefense / OffensePVE Protection: 1-2% less elemental damage from creatures; Orbs Damage: 1-5% more elemental missile damage; Divine Orb Reflection: 10% chance when hit to retaliate for 1-5.82M damagePVE Protection: 1-6% less elemental damage from creatures; Orbs Damage: 1-24% more elemental missile damage; Divine Orb Reflection: 10% chance when hit to retaliate for 1-31.73M damage50% acceptance when selected by the Spirit roll
Punisher Spirit12All equipmentOffense / DefenseOrbs Damage: 1-5% more elemental missile damage; PVE Protection: 1-2% less elemental damage from creatures; Max MP: 1-2% maximum manaOrbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Max MP: 1-6% maximum mana50% acceptance when selected by the Spirit roll
Lightining Spirit13All equipmentOffense / DefenseOrbs Damage: 1-6% more elemental missile damage; PVE Protection: 1-2% less elemental damage from creatures; Energy Strike Reflection: 10% chance when hit to retaliate for 1-6.87M damageOrbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Energy Strike Reflection: 10% chance when hit to retaliate for 1-31.73M damage50% acceptance when selected by the Spirit roll
Thunder Spirit14All equipmentDefense / OffenseMax HP: 1-2% maximum health; Max MP: 1-2% maximum mana; Damage Buff: 3% chance on kill to gain 1-6% damage for 8 secondsMax HP: 1-6% maximum health; Max MP: 1-6% maximum mana; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds50% acceptance when selected by the Spirit roll
Demon Spirit15All equipmentDefense / OffenseMax MP: 1-2% maximum mana; Orbs Damage: 1-6% more elemental missile damage; PVE Protection: 1-2% less elemental damage from creaturesMax MP: 1-6% maximum mana; Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures30% acceptance when selected by the Spirit roll
Holy Spirit18All equipmentDefenseMax HP: 1-2% maximum health; PVP Protection: 1-2% less eligible physical damage; PVE Protection: 1-2% less elemental damage from creaturesMax HP: 1-6% maximum health; PVP Protection: 1-6% less eligible physical damage; PVE Protection: 1-6% less elemental damage from creatures15% acceptance when selected by the Spirit roll
Enraged Dark Spirit20Melee weaponsSkill / Offense / Defense / SustainMelee Skills: 1-2 Melee skill; Attack Damage: 1-3% more physical damage; PVP Protection: 1-2% less eligible physical damage; Max HP Buff: 3% chance on kill to gain 1-12% maximum health for 8 seconds; Increased Healing: 1-5% more healing from every sourceMelee Skills: 1-6 Melee skill; Attack Damage: 1-9% more physical damage; PVP Protection: 1-6% less eligible physical damage; Max HP Buff: 3% chance on kill to gain 1-36% maximum health for 8 seconds; Increased Healing: 1-14% more healing from every source10% acceptance when selected by the Spirit roll
Lava Spirit20Distance weaponsSkill / Offense / SustainDistance Fighting: 1-3 Distance skill; Infernal Flame Attack: 10% chance on attack to deal 1-10.58M damage; Life Steal: Restores 1-4% of eligible physical or distance damage as health; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-6% of the defeated creature's maximum health, capped at your normal spell maximumDistance Fighting: 1-8 Distance skill; Infernal Flame Attack: 10% chance on attack to deal 1-31.73M damage; Life Steal: Restores 1-12% of eligible physical or distance damage as health; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum15% acceptance when selected by the Spirit roll
Nature Spirit20Wands and rodsOffense / Sustain / SkillExplosion on Kill: On a PvE kill, damages nearby creatures for up to 1-6% of the defeated creature's maximum health, capped at your normal spell maximum; Mana Steal: Restores 1-4% of eligible magic or distance damage as mana; Magic Level: 1-3 Magic Levels; Terra Orb Attack: 10% chance on attack to deal 1-10.58M damageExplosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum; Mana Steal: Restores 1-12% of eligible magic or distance damage as mana; Magic Level: 1-8 Magic Levels; Terra Orb Attack: 10% chance on attack to deal 1-31.73M damage15% acceptance when selected by the Spirit roll
Devil Spirit22Legs, Boots, ShieldsOffense / Defense / SkillDamage Buff: 3% chance on kill to gain 1-9% damage for 8 seconds; Max MP Buff: 3% chance on kill to gain 1-14% maximum mana for 8 seconds; Max MP: 1-3% maximum mana; Magic Level: 1-3 Magic LevelsDamage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Max MP Buff: 3% chance on kill to gain 1-36% maximum mana for 8 seconds; Max MP: 1-6% maximum mana; Magic Level: 1-8 Magic Levels20% acceptance when selected by the Spirit roll
Angel Spirit26Helmets, Armors, NecklacesDefense / OffenseMax HP Buff: 3% chance on kill to gain 1-16% maximum health for 8 seconds; Damage Buff: 3% chance on kill to gain 1-11% damage for 8 seconds; Max HP: 1-3% maximum health; PVE Protection: 1-3% less elemental damage from creaturesMax HP Buff: 3% chance on kill to gain 1-36% maximum health for 8 seconds; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Max HP: 1-6% maximum health; PVE Protection: 1-6% less elemental damage from creatures30% acceptance when selected by the Spirit roll
Enraged Angel Spirit29RingsDefense / Offense / SkillMax MP: 1-3% maximum mana; Max MP Buff: 3% chance on kill to gain 1-18% maximum mana for 8 seconds; PVP Protection: 1-3% less eligible physical damage; Damage Boost: 1-3% chance for a hit to deal 20% extra damage; Magic Level: 1-4 Magic Levels; Immortal Death Attack: 10% chance on attack to deal 1-15.33M damageMax MP: 1-6% maximum mana; Max MP Buff: 3% chance on kill to gain 1-36% maximum mana for 8 seconds; PVP Protection: 1-6% less eligible physical damage; Damage Boost: 1-6% chance for a hit to deal 20% extra damage; Magic Level: 1-8 Magic Levels; Immortal Death Attack: 10% chance on attack to deal 1-31.73M damage3% acceptance when selected by the Spirit roll
Enraged Arch-Angel Spirit29RingsDefense / Sustain / Skill / OffenseMax MP: 1-3% maximum mana; Max MP Buff: 3% chance on kill to gain 1-18% maximum mana for 8 seconds; PVP Protection: 1-3% less eligible physical damage; Mana Steal: Restores 1-6% of eligible magic or distance damage as mana; Distance Fighting: 1-4 Distance skill; Damage Boost: 1-3% chance for a hit to deal 20% extra damageMax MP: 1-6% maximum mana; Max MP Buff: 3% chance on kill to gain 1-36% maximum mana for 8 seconds; PVP Protection: 1-6% less eligible physical damage; Mana Steal: Restores 1-12% of eligible magic or distance damage as mana; Distance Fighting: 1-8 Distance skill; Damage Boost: 1-6% chance for a hit to deal 20% extra damage3% acceptance when selected by the Spirit roll
Enraged Death Spirit29RingsOffense / DefenseDamage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds; Max MP: 1-3% maximum mana; Orbs Damage: 1-12% more elemental missile damage; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-9% of the defeated creature's maximum health, capped at your normal spell maximumDamage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Max MP: 1-6% maximum mana; Orbs Damage: 1-24% more elemental missile damage; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum20% acceptance when selected by the Spirit roll
Enraged Demon Spirit29BootsDefense / OffenseMax HP: 1-3% maximum health; Max MP: 1-3% maximum mana; Orbs Damage: 1-12% more elemental missile damage; PVE Protection: 1-3% less elemental damage from creatures; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-9% of the defeated creature's maximum health, capped at your normal spell maximumMax HP: 1-6% maximum health; Max MP: 1-6% maximum mana; Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum4% acceptance when selected by the Spirit roll
Enraged Devil Spirit29RingsDefense / Sustain / OffenseMax HP: 1-3% maximum health; Max HP Buff: 3% chance on kill to gain 1-18% maximum health for 8 seconds; PVP Protection: 1-3% less eligible physical damage; Life Steal: Restores 1-6% of eligible physical or distance damage as health; Damage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds; Damage Boost: 1-3% chance for a hit to deal 20% extra damageMax HP: 1-6% maximum health; Max HP Buff: 3% chance on kill to gain 1-36% maximum health for 8 seconds; PVP Protection: 1-6% less eligible physical damage; Life Steal: Restores 1-12% of eligible physical or distance damage as health; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Damage Boost: 1-6% chance for a hit to deal 20% extra damage4% acceptance when selected by the Spirit roll
Enraged Energy Spirit29Helmets, LegsOffense / Defense / SkillOrbs Damage: 1-12% more elemental missile damage; PVE Protection: 1-3% less elemental damage from creatures; Energy Strike Reflection: 10% chance when hit to retaliate for 1-15.33M damage; Magic Level: 1-4 Magic LevelsOrbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Energy Strike Reflection: 10% chance when hit to retaliate for 1-31.73M damage; Magic Level: 1-8 Magic Levels20% acceptance when selected by the Spirit roll
Enraged Hawk Spirit29Rings, NecklacesDefenseMax HP: 1-3% maximum health; PVP Protection: 1-3% less eligible physical damage; PVE Protection: 1-3% less elemental damage from creatures; Max HP Buff: 3% chance on kill to gain 1-18% maximum health for 8 secondsMax HP: 1-6% maximum health; PVP Protection: 1-6% less eligible physical damage; PVE Protection: 1-6% less elemental damage from creatures; Max HP Buff: 3% chance on kill to gain 1-36% maximum health for 8 seconds10% acceptance when selected by the Spirit roll
Enraged Holy Spirit29HelmetsDefense / OffenseMax HP: 1-3% maximum health; Orbs Damage: 1-12% more elemental missile damage; PVE Protection: 1-3% less elemental damage from creatures; Attack Damage: 1-5% more physical damage; Death Protection: 1-6% less death damageMax HP: 1-6% maximum health; Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Attack Damage: 1-9% more physical damage; Death Protection: 1-12% less death damage4% acceptance when selected by the Spirit roll
Enraged Light Spirit29ShieldsDefense / OffenseMax HP: 1-3% maximum health; PVE Protection: 1-3% less elemental damage from creatures; Damage Boost: 1-3% chance for a hit to deal 20% extra damage; Damage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-9% of the defeated creature's maximum health, capped at your normal spell maximumMax HP: 1-6% maximum health; PVE Protection: 1-6% less elemental damage from creatures; Damage Boost: 1-6% chance for a hit to deal 20% extra damage; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum5% acceptance when selected by the Spirit roll
Enraged Lightining Spirit29LegsDefense / OffensePVE Protection: 1-3% less elemental damage from creatures; Max MP: 1-3% maximum mana; Damage Boost: 1-3% chance for a hit to deal 20% extra damage; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-9% of the defeated creature's maximum health, capped at your normal spell maximum; Damage Buff: 3% chance on kill to gain 1-12% damage for 8 secondsPVE Protection: 1-6% less elemental damage from creatures; Max MP: 1-6% maximum mana; Damage Boost: 1-6% chance for a hit to deal 20% extra damage; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds5% acceptance when selected by the Spirit roll
Enraged Punisher Spirit29ArmorsSkill / Defense / Sustain / OffenseDistance Fighting: 1-4 Distance skill; Max MP: 1-3% maximum mana; PVP Protection: 1-3% less eligible physical damage; Increased Healing: 1-7% more healing from every source; Damage Boost: 1-3% chance for a hit to deal 20% extra damageDistance Fighting: 1-8 Distance skill; Max MP: 1-6% maximum mana; PVP Protection: 1-6% less eligible physical damage; Increased Healing: 1-14% more healing from every source; Damage Boost: 1-6% chance for a hit to deal 20% extra damage5% acceptance when selected by the Spirit roll
Enraged Thunder Spirit29NecklacesDefense / OffensePVP Protection: 1-3% less eligible physical damage; Max MP: 1-3% maximum mana; Attack Damage: 1-5% more physical damage; Damage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds; Immortal Death Attack: 10% chance on attack to deal 1-15.33M damagePVP Protection: 1-6% less eligible physical damage; Max MP: 1-6% maximum mana; Attack Damage: 1-9% more physical damage; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Immortal Death Attack: 10% chance on attack to deal 1-31.73M damage4% acceptance when selected by the Spirit roll

A Void Spellbook replaces ordinary custom attributes with one compatible Spirit. Every Spirit attribute rolls independently, so two items with the same Spirit can have different values.

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