Rarity growth
Each step increases eligible base attributes by 10% of the original value. Damage reduction and protection attributes are deliberately excluded to prevent defensive scaling from becoming unbounded.
Visual identity
Eligible equipment can show a rarity frame, a matching map or container outline, or both according to client options.
Upgrade Level
Upgrade Crystals raise equipment to +15. Every successful level adds direct equipment values and two Item Levels; failures can lower the level, and attempts above +12 can destroy the item unless protected by an Upgrade Catalyst.
Item Level tools
Identification, Fortune, Faith, Mind, Limitless, Mirrored, Void, and extraction tools each change a specific layer. Their exact behavior and restrictions are listed below.
Spirits
A Void Spellbook rolls one compatible Spirit from the pool unlocked by the target's Item Level. Spirit minimums and equipment compatibility come directly from the live upgrade configuration.
Defusion
Accepted equipment can be queued and converted into Supreme Points. If the inventory cannot safely receive a result, Titan's reward delivery rules protect the transaction.
Blacksmith safety
The window is available only while near the Blacksmith. The server validates position, item identity, ownership, rarity, cost, and eligibility for every action.
Rarity Upgrade Ladder
| Rarity | Upgrade cost | Eligible attribute multiplier |
|---|---|---|
| Common | 0 Supreme Points | 100% |
| Uncommon | 50 Supreme Points | 110% |
| Rare | 90 Supreme Points | 120% |
| Epic | 140 Supreme Points | 130% |
| Exotic | 210 Supreme Points | 140% |
| Legendary | 300 Supreme Points | 150% |
| Abyssal | 425 Supreme Points | 160% |
| Chaos | 600 Supreme Points | 170% |
| Eternal | 850 Supreme Points | 180% |
| Transcendent | 1200 Supreme Points | 190% |
Blacksmith Rarity Rules
| Rule | Live behavior | Player result |
|---|---|---|
| Eligibility | Equipment marked as upgradable | Scenery, tokens, materials, containers, and other world objects receive no rarity |
| Progression | One guaranteed rarity step per purchase | The preview shows the exact next rarity and Supreme Point cost before confirmation |
| Attribute growth | +10% of eligible base attributes per step | Transcendent equipment reaches 190% of its eligible Common values |
| Defensive exclusions | Damage reduction and protection do not scale | Rarity cannot multiply Titan's strongest mitigation attributes |
| Access | Within 6 tiles of the Blacksmith | Moving away or allowing the guarded session to expire closes access |
| Authority | The server rechecks item, ownership, rarity, and points | Client previews cannot spend points or change an item by themselves |
Item Level Rules
| Rule | Live value | Effect |
|---|---|---|
| Maximum assigned Item Level | 30 | Sets the upper bound for natural Item Level and Spirit eligibility |
| Upgrade contribution | +2 Item Levels per upgrade | A +15 item can gain 30 Item Levels from upgrading |
| Attribute rolls | Scale with Item Level | Item Level determines available attribute value ranges |
| Spirit unlock pool | Minimum Item Level per Spirit | Void Spellbook can only add a compatible Spirit whose minimum is met by the target item |
| Equip requirement | Player level must meet Item Level | Limitless Crystal removes the equipment requirement but does not unlock higher Spirits on a low-level item |
Item Upgrading Tools
| Tool | What it changes | Important rule |
|---|---|---|
minor upgrading crystal | Raises Upgrade Level up to +15 | Each upgrade adds 2 Item Levels; failures can lower the upgrade and attempts above +12 can destroy the item |
upgrade catalyst | Protects a high-upgrade attempt | Prevents the equipped item from being destroyed by that upgrade attempt |
spellbook of identification | Identifies an unidentified equipment drop | Reveals its Item Level, rarity, attributes, and possible Spirit |
fortune token | Rerolls the last attribute value | The new value is still bounded by the item's Item Level |
faith token | Rerolls all attribute values | Attribute types remain while their Item-Level-scaled values change |
| mind spellbook | Extracts or transfers upgrade attributes and Spirit | Use it for moving an established custom roll between compatible equipment |
| limitless spellbook | Removes the equipment Item Level requirement | It does not change the item's actual Item Level or Spirit unlock pool |
| mirrored spellbook | Creates a mirrored equipment copy | The mirrored result is immutable |
void spellbook | Replaces normal custom attributes with one random compatible Spirit | The target Item Level decides which Spirits are unlocked |
muck remover | Opens a sealed Crystal Fossil | The extraction roll yields a random upgrade-system crystal or can break the fossil |
Void Spellbook Spirit Catalog
| Spirit | Minimum Item Level | Compatible equipment | Profile | Effect at unlock threshold | Possible effect at Item Level 60 | Relative roll acceptance |
|---|---|---|---|---|---|---|
| Flame Spirit | 1 | All equipment | Defense / Skill | Max HP: 1-1% maximum health; Melee Skills: 1-1 Melee skill | Max HP: 1-6% maximum health; Melee Skills: 1-6 Melee skill | 90% acceptance when selected by the Spirit roll |
| Ice Spirit | 2 | All equipment | Defense / Skill | Max MP: 1-1% maximum mana; Magic Level: 1-1 Magic Levels | Max MP: 1-6% maximum mana; Magic Level: 1-8 Magic Levels | 90% acceptance when selected by the Spirit roll |
| Terra Spirit | 3 | All equipment | Defense / Skill | Max MP: 1-1% maximum mana; Distance Fighting: 1-1 Distance skill | Max MP: 1-6% maximum mana; Distance Fighting: 1-8 Distance skill | 90% acceptance when selected by the Spirit roll |
| Death Spirit | 4 | All equipment | Defense | Max HP: 1-1% maximum health; Max MP: 1-1% maximum mana | Max HP: 1-6% maximum health; Max MP: 1-6% maximum mana | 95% acceptance when selected by the Spirit roll |
| Air Spirit | 5 | All equipment | Defense | PVP Protection: 1-1% less eligible physical damage; PVE Protection: 1-1% less elemental damage from creatures | PVP Protection: 1-6% less eligible physical damage; PVE Protection: 1-6% less elemental damage from creatures | 20% acceptance when selected by the Spirit roll |
| Energy Spirit | 8 | All equipment | Offense / Defense | Orbs Damage: 1-4% more elemental missile damage; Max HP: 1-1% maximum health; PVE Protection: 1-1% less elemental damage from creatures | Orbs Damage: 1-24% more elemental missile damage; Max HP: 1-6% maximum health; PVE Protection: 1-6% less elemental damage from creatures | 30% acceptance when selected by the Spirit roll |
| Hawk Spirit | 9 | All equipment | Defense / Skill | Max MP: 1-1% maximum mana; Distance Fighting: 1-2 Distance skill; PVE Protection: 1-1% less elemental damage from creatures | Max MP: 1-6% maximum mana; Distance Fighting: 1-8 Distance skill; PVE Protection: 1-6% less elemental damage from creatures | 60% acceptance when selected by the Spirit roll |
| Dark Spirit | 10 | All equipment | Defense / Skill / Offense | Max MP: 1-1% maximum mana; Magic Level: 1-2 Magic Levels; Immortal Death Attack: 10% chance on attack to deal 1-5.29M damage | Max MP: 1-6% maximum mana; Magic Level: 1-8 Magic Levels; Immortal Death Attack: 10% chance on attack to deal 1-31.73M damage | 60% acceptance when selected by the Spirit roll |
| Light Spirit | 11 | All equipment | Defense / Offense | PVE Protection: 1-2% less elemental damage from creatures; Orbs Damage: 1-5% more elemental missile damage; Divine Orb Reflection: 10% chance when hit to retaliate for 1-5.82M damage | PVE Protection: 1-6% less elemental damage from creatures; Orbs Damage: 1-24% more elemental missile damage; Divine Orb Reflection: 10% chance when hit to retaliate for 1-31.73M damage | 50% acceptance when selected by the Spirit roll |
| Punisher Spirit | 12 | All equipment | Offense / Defense | Orbs Damage: 1-5% more elemental missile damage; PVE Protection: 1-2% less elemental damage from creatures; Max MP: 1-2% maximum mana | Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Max MP: 1-6% maximum mana | 50% acceptance when selected by the Spirit roll |
| Lightining Spirit | 13 | All equipment | Offense / Defense | Orbs Damage: 1-6% more elemental missile damage; PVE Protection: 1-2% less elemental damage from creatures; Energy Strike Reflection: 10% chance when hit to retaliate for 1-6.87M damage | Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Energy Strike Reflection: 10% chance when hit to retaliate for 1-31.73M damage | 50% acceptance when selected by the Spirit roll |
| Thunder Spirit | 14 | All equipment | Defense / Offense | Max HP: 1-2% maximum health; Max MP: 1-2% maximum mana; Damage Buff: 3% chance on kill to gain 1-6% damage for 8 seconds | Max HP: 1-6% maximum health; Max MP: 1-6% maximum mana; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds | 50% acceptance when selected by the Spirit roll |
| Demon Spirit | 15 | All equipment | Defense / Offense | Max MP: 1-2% maximum mana; Orbs Damage: 1-6% more elemental missile damage; PVE Protection: 1-2% less elemental damage from creatures | Max MP: 1-6% maximum mana; Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures | 30% acceptance when selected by the Spirit roll |
| Holy Spirit | 18 | All equipment | Defense | Max HP: 1-2% maximum health; PVP Protection: 1-2% less eligible physical damage; PVE Protection: 1-2% less elemental damage from creatures | Max HP: 1-6% maximum health; PVP Protection: 1-6% less eligible physical damage; PVE Protection: 1-6% less elemental damage from creatures | 15% acceptance when selected by the Spirit roll |
| Enraged Dark Spirit | 20 | Melee weapons | Skill / Offense / Defense / Sustain | Melee Skills: 1-2 Melee skill; Attack Damage: 1-3% more physical damage; PVP Protection: 1-2% less eligible physical damage; Max HP Buff: 3% chance on kill to gain 1-12% maximum health for 8 seconds; Increased Healing: 1-5% more healing from every source | Melee Skills: 1-6 Melee skill; Attack Damage: 1-9% more physical damage; PVP Protection: 1-6% less eligible physical damage; Max HP Buff: 3% chance on kill to gain 1-36% maximum health for 8 seconds; Increased Healing: 1-14% more healing from every source | 10% acceptance when selected by the Spirit roll |
| Lava Spirit | 20 | Distance weapons | Skill / Offense / Sustain | Distance Fighting: 1-3 Distance skill; Infernal Flame Attack: 10% chance on attack to deal 1-10.58M damage; Life Steal: Restores 1-4% of eligible physical or distance damage as health; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-6% of the defeated creature's maximum health, capped at your normal spell maximum | Distance Fighting: 1-8 Distance skill; Infernal Flame Attack: 10% chance on attack to deal 1-31.73M damage; Life Steal: Restores 1-12% of eligible physical or distance damage as health; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum | 15% acceptance when selected by the Spirit roll |
| Nature Spirit | 20 | Wands and rods | Offense / Sustain / Skill | Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-6% of the defeated creature's maximum health, capped at your normal spell maximum; Mana Steal: Restores 1-4% of eligible magic or distance damage as mana; Magic Level: 1-3 Magic Levels; Terra Orb Attack: 10% chance on attack to deal 1-10.58M damage | Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum; Mana Steal: Restores 1-12% of eligible magic or distance damage as mana; Magic Level: 1-8 Magic Levels; Terra Orb Attack: 10% chance on attack to deal 1-31.73M damage | 15% acceptance when selected by the Spirit roll |
| Devil Spirit | 22 | Legs, Boots, Shields | Offense / Defense / Skill | Damage Buff: 3% chance on kill to gain 1-9% damage for 8 seconds; Max MP Buff: 3% chance on kill to gain 1-14% maximum mana for 8 seconds; Max MP: 1-3% maximum mana; Magic Level: 1-3 Magic Levels | Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Max MP Buff: 3% chance on kill to gain 1-36% maximum mana for 8 seconds; Max MP: 1-6% maximum mana; Magic Level: 1-8 Magic Levels | 20% acceptance when selected by the Spirit roll |
| Angel Spirit | 26 | Helmets, Armors, Necklaces | Defense / Offense | Max HP Buff: 3% chance on kill to gain 1-16% maximum health for 8 seconds; Damage Buff: 3% chance on kill to gain 1-11% damage for 8 seconds; Max HP: 1-3% maximum health; PVE Protection: 1-3% less elemental damage from creatures | Max HP Buff: 3% chance on kill to gain 1-36% maximum health for 8 seconds; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Max HP: 1-6% maximum health; PVE Protection: 1-6% less elemental damage from creatures | 30% acceptance when selected by the Spirit roll |
| Enraged Angel Spirit | 29 | Rings | Defense / Offense / Skill | Max MP: 1-3% maximum mana; Max MP Buff: 3% chance on kill to gain 1-18% maximum mana for 8 seconds; PVP Protection: 1-3% less eligible physical damage; Damage Boost: 1-3% chance for a hit to deal 20% extra damage; Magic Level: 1-4 Magic Levels; Immortal Death Attack: 10% chance on attack to deal 1-15.33M damage | Max MP: 1-6% maximum mana; Max MP Buff: 3% chance on kill to gain 1-36% maximum mana for 8 seconds; PVP Protection: 1-6% less eligible physical damage; Damage Boost: 1-6% chance for a hit to deal 20% extra damage; Magic Level: 1-8 Magic Levels; Immortal Death Attack: 10% chance on attack to deal 1-31.73M damage | 3% acceptance when selected by the Spirit roll |
| Enraged Arch-Angel Spirit | 29 | Rings | Defense / Sustain / Skill / Offense | Max MP: 1-3% maximum mana; Max MP Buff: 3% chance on kill to gain 1-18% maximum mana for 8 seconds; PVP Protection: 1-3% less eligible physical damage; Mana Steal: Restores 1-6% of eligible magic or distance damage as mana; Distance Fighting: 1-4 Distance skill; Damage Boost: 1-3% chance for a hit to deal 20% extra damage | Max MP: 1-6% maximum mana; Max MP Buff: 3% chance on kill to gain 1-36% maximum mana for 8 seconds; PVP Protection: 1-6% less eligible physical damage; Mana Steal: Restores 1-12% of eligible magic or distance damage as mana; Distance Fighting: 1-8 Distance skill; Damage Boost: 1-6% chance for a hit to deal 20% extra damage | 3% acceptance when selected by the Spirit roll |
| Enraged Death Spirit | 29 | Rings | Offense / Defense | Damage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds; Max MP: 1-3% maximum mana; Orbs Damage: 1-12% more elemental missile damage; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-9% of the defeated creature's maximum health, capped at your normal spell maximum | Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Max MP: 1-6% maximum mana; Orbs Damage: 1-24% more elemental missile damage; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum | 20% acceptance when selected by the Spirit roll |
| Enraged Demon Spirit | 29 | Boots | Defense / Offense | Max HP: 1-3% maximum health; Max MP: 1-3% maximum mana; Orbs Damage: 1-12% more elemental missile damage; PVE Protection: 1-3% less elemental damage from creatures; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-9% of the defeated creature's maximum health, capped at your normal spell maximum | Max HP: 1-6% maximum health; Max MP: 1-6% maximum mana; Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum | 4% acceptance when selected by the Spirit roll |
| Enraged Devil Spirit | 29 | Rings | Defense / Sustain / Offense | Max HP: 1-3% maximum health; Max HP Buff: 3% chance on kill to gain 1-18% maximum health for 8 seconds; PVP Protection: 1-3% less eligible physical damage; Life Steal: Restores 1-6% of eligible physical or distance damage as health; Damage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds; Damage Boost: 1-3% chance for a hit to deal 20% extra damage | Max HP: 1-6% maximum health; Max HP Buff: 3% chance on kill to gain 1-36% maximum health for 8 seconds; PVP Protection: 1-6% less eligible physical damage; Life Steal: Restores 1-12% of eligible physical or distance damage as health; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Damage Boost: 1-6% chance for a hit to deal 20% extra damage | 4% acceptance when selected by the Spirit roll |
| Enraged Energy Spirit | 29 | Helmets, Legs | Offense / Defense / Skill | Orbs Damage: 1-12% more elemental missile damage; PVE Protection: 1-3% less elemental damage from creatures; Energy Strike Reflection: 10% chance when hit to retaliate for 1-15.33M damage; Magic Level: 1-4 Magic Levels | Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Energy Strike Reflection: 10% chance when hit to retaliate for 1-31.73M damage; Magic Level: 1-8 Magic Levels | 20% acceptance when selected by the Spirit roll |
| Enraged Hawk Spirit | 29 | Rings, Necklaces | Defense | Max HP: 1-3% maximum health; PVP Protection: 1-3% less eligible physical damage; PVE Protection: 1-3% less elemental damage from creatures; Max HP Buff: 3% chance on kill to gain 1-18% maximum health for 8 seconds | Max HP: 1-6% maximum health; PVP Protection: 1-6% less eligible physical damage; PVE Protection: 1-6% less elemental damage from creatures; Max HP Buff: 3% chance on kill to gain 1-36% maximum health for 8 seconds | 10% acceptance when selected by the Spirit roll |
| Enraged Holy Spirit | 29 | Helmets | Defense / Offense | Max HP: 1-3% maximum health; Orbs Damage: 1-12% more elemental missile damage; PVE Protection: 1-3% less elemental damage from creatures; Attack Damage: 1-5% more physical damage; Death Protection: 1-6% less death damage | Max HP: 1-6% maximum health; Orbs Damage: 1-24% more elemental missile damage; PVE Protection: 1-6% less elemental damage from creatures; Attack Damage: 1-9% more physical damage; Death Protection: 1-12% less death damage | 4% acceptance when selected by the Spirit roll |
| Enraged Light Spirit | 29 | Shields | Defense / Offense | Max HP: 1-3% maximum health; PVE Protection: 1-3% less elemental damage from creatures; Damage Boost: 1-3% chance for a hit to deal 20% extra damage; Damage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-9% of the defeated creature's maximum health, capped at your normal spell maximum | Max HP: 1-6% maximum health; PVE Protection: 1-6% less elemental damage from creatures; Damage Boost: 1-6% chance for a hit to deal 20% extra damage; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum | 5% acceptance when selected by the Spirit roll |
| Enraged Lightining Spirit | 29 | Legs | Defense / Offense | PVE Protection: 1-3% less elemental damage from creatures; Max MP: 1-3% maximum mana; Damage Boost: 1-3% chance for a hit to deal 20% extra damage; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-9% of the defeated creature's maximum health, capped at your normal spell maximum; Damage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds | PVE Protection: 1-6% less elemental damage from creatures; Max MP: 1-6% maximum mana; Damage Boost: 1-6% chance for a hit to deal 20% extra damage; Explosion on Kill: On a PvE kill, damages nearby creatures for up to 1-18% of the defeated creature's maximum health, capped at your normal spell maximum; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds | 5% acceptance when selected by the Spirit roll |
| Enraged Punisher Spirit | 29 | Armors | Skill / Defense / Sustain / Offense | Distance Fighting: 1-4 Distance skill; Max MP: 1-3% maximum mana; PVP Protection: 1-3% less eligible physical damage; Increased Healing: 1-7% more healing from every source; Damage Boost: 1-3% chance for a hit to deal 20% extra damage | Distance Fighting: 1-8 Distance skill; Max MP: 1-6% maximum mana; PVP Protection: 1-6% less eligible physical damage; Increased Healing: 1-14% more healing from every source; Damage Boost: 1-6% chance for a hit to deal 20% extra damage | 5% acceptance when selected by the Spirit roll |
| Enraged Thunder Spirit | 29 | Necklaces | Defense / Offense | PVP Protection: 1-3% less eligible physical damage; Max MP: 1-3% maximum mana; Attack Damage: 1-5% more physical damage; Damage Buff: 3% chance on kill to gain 1-12% damage for 8 seconds; Immortal Death Attack: 10% chance on attack to deal 1-15.33M damage | PVP Protection: 1-6% less eligible physical damage; Max MP: 1-6% maximum mana; Attack Damage: 1-9% more physical damage; Damage Buff: 3% chance on kill to gain 1-24% damage for 8 seconds; Immortal Death Attack: 10% chance on attack to deal 1-31.73M damage | 4% acceptance when selected by the Spirit roll |
A Void Spellbook replaces ordinary custom attributes with one compatible Spirit. Every Spirit attribute rolls independently, so two items with the same Spirit can have different values.
Equipment Defusion Values
Material Defusion Values
| Material | Supreme Points each |
|---|---|
| Crystalline Upgrading Token | 1 |
| Domination Curser | 10 |
| Titan Token | 1 |
| Fortune Token | 1 |
| Faith Token | 1 |
| War Token | 1 |
| Card Upgrade Gem | 2 |
| Card Fragment | 1 |
| Card Token | 10 |
Rarity, Upgrading, and Defusion in game
Continue learning
Revolution Equipment Progression
The current armor and weapon Revolution ladders, awakening requirements, upgrade keys, success chances, Grimfrost endpoint, and boss-material economy.
Equipment and Attributes
Titan's awakening-gated equipment path, Item Level attributes, Spirits, offense, healing, defense, leech, dodge, and skill growth.
Bank and Currencies
One secure balance view for gold and Titan's progression tokens, with guarded deposits and withdrawals.
Crafting Professions
Dedicated professions for weapons, armor, jewelry, enchantments, and consumables, powered by materials and Supreme Points.
































































































