Where and how
Stand outside a protection zone on the Fishing Islands and use the mechanical rod on valid water, lava or swamp. Invalid tiles and locations do not produce catches. A valid cast trains Fishing. When a catch succeeds, the game chooses equally between your highest two unlocked bosses, or your only boss at the first tier.
Unlock ladder
Jaul: Awakening 50, Fishing 10. Tanjis: 100/50. Deepling Spellsinger: 150/80. Deepling Scout: 200/100. Empowered Tidekeeper: 600/100 plus rarity-2 rod. Ascended Abyssal Angler: 700/100 plus rarity-3 rod. A missing skill or rod stage keeps that tier locked.
Examples of the two-boss pool
At Awakening 300 and Fishing 100 with the base rod, your pool is Spellsinger and Scout. At 600 with rarity 2 it is Scout and Tidekeeper. At 700 with rarity 3 it is Tidekeeper and Angler. Low tiers leave your pool as higher tiers unlock.
These examples all assume Fishing 100. Awakening and rod rarity must both qualify. Each successful catch chooses equally within the eligible pool.
Caught bosses scale to you
Each catch uses at least your Awakening as its actual monster level, including health and damage scaling. A high-Awakening fisher cannot rely on a low-tier catch remaining an easy low-level monster. Prepare healing and space for the fight before casting.
Upgrade to rarity 2
In Alchemist crafting, use the common rod, 100 Domination Cursers, 25 Glow Wine and 200,000 Supreme. The same rod becomes ancient, its frame changes to uncommon, catch chance rises from 8% to 9%, and Tidekeeper can unlock when your skill and Awakening qualify.
Common → ancient100 Domination Cursers + 25 Glow Wine + 200,000 Supreme
Ancient → ascended250 Cursers + 75 Glow Wine + 10 each attack / protection / regeneration fish + 500,000 Supreme The recipe changes the mechanical rod’s rarity, name and frame. It does not create a different item type.
Upgrade to rarity 3
Use the rarity-2 rod, 250 Domination Cursers, 75 Glow Wine, 10 attack fish, 10 protection fish, 10 regeneration fish and 500,000 Supreme. The rod becomes ascended with a rare frame and 10% catch chance. Angler unlocks at 700/100. Generic equipment upgrades cannot bypass these recipes.
Tidekeeper and Angler loot
Tidekeeper has four independent 5% base rolls, one for each empowerment fish. Angler's item loot is only 1–3 Ascended Tokens, with no added progression gold or spellbook boxes. Normal loot-rate modifiers apply. Contributor boss rewards are delivered to the mailbox.
Eat one empowerment fish
Attack grants +25% damage; Protection grants 10% damage reduction; Regeneration restores 5% maximum HP and MP each second; Experience grants +25% EXP. Each lasts five minutes. All four types share one real-time hour cooldown, including across logout. There is no gold empowerment fish.
Every buff lasts five minutes. Eating any of these starts the same one-hour cooldown across all four types.
Healing-rune progression
Keep Glow Wine if you still need the Ultra Super-to-Deepling healing-rune upgrade. It also pays rod recipes, so choose your priority before crafting. Gunzor's Awakening-300 quest and Lord Kael's Awakening-750 trials continue the later healing-rune path.
Gathering tool rules
The mechanical rod keeps its original item identity. Only its rarity, stage name and frame change. Crafting requires the previous rarity; mirrored tools are rejected. Normal Blacksmith upgrades, crystals, Mind books, rarity keys and defusion are blocked.
Fishing Sea-Boss Progression
| Catch | Fishing | Awakening | Minimum boss level | Rod stage | Signature progression reward |
|---|---|---|---|---|---|
| Jaul | 10 | 50 | 50 | 1 | Domination Curser |
| Tanjis | 50 | 100 | 100 | 1 | Domination Curser |
| Deepling Spellsinger | 80 | 150 | 150 | 1 | Glow Wine (Ultra rune to Deepling) |
| Deepling Scout | 100 | 200 | 200 | 1 | Domination weapons |
| Empowered Tidekeeper | 100 | 600 | 600 | 2 | Empowerment fishes |
| Ascended Abyssal Angler | 100 | 700 | 700 | 3 | Ascended tokens only |
Only your two highest eligible tiers can appear. Valid cast boss chance is 8%, 9%, or 10% at rod stages 1, 2, or 3. Boss level is the higher of its tier minimum and the fisher's awakening. Each catch is a solo mini boss.
Continue learning
Mining: Wrench Progression and Material Refining
Obtain the wrench, mine crystal shards, refine fragments and unlock ancient gold and Ascended Tokens.
Crafting Professions
Dedicated professions for weapons, armor, jewelry, enchantments, and consumables, powered by materials and Supreme Points.
Spells and Runes
Vocation-specific combat abilities balanced around awakening, total hits, area shape, mana, and acquisition.
Ascended Sovereigns: Schedule, Preparation and Rewards
The five Sovereigns, their daily locations, the World Objective trio and contribution-based Supreme rewards.