Interactive quick start
Learn this system in game
The client can walk you through these controls directly inside the live system window. The same steps are listed here for reference.
- 01
Talent Points
Available points appear here. You earn one at every 50% Awakening checkpoint, and the nearby milestone shows when the next point arrives.
- 02
Explore the tree
Drag to move, use the mouse wheel or zoom controls to change scale, and read the directional branches before committing to a route. Left branches lean defensive, right branches offensive, and northern branches heal and support.
- 03
Your nearest choice
The tree has been centred on the nearest node you can actually take. It is highlighted, and everything around it is dimmed so you can find it immediately. A node is only available when it touches a path you already own.
- 04
Right-click for the two options
Right-click the highlighted node now. The menu offers two actions: Fill path to this node spends points along the whole valid route, and Allocate only this node spends a single point here. Right-click the node to continue.
- 05
Left-click to allocate
Close the menu and left-click the highlighted node to allocate it directly. Left-click is the fast single-node action, right-click is the deliberate route action. Left-click the node to continue.
- 06
What you just took
Small nodes give focused attributes, notables anchor a local cluster and can grant a proc, and keystones can define an entire build through a learned spell or a major effect. Mutually exclusive keystones block their counterpart.
- 07
Apply your build
Node selections remain a preview until you press Apply. Your points, path connections, and exclusive choices are all validated before the build becomes real.
- 08
Understand the result
The build panel totals every active Talent Grid bonus. The navigator can locate spells, buffs, cosmetics, notables, and keystones without rebuilding the tree.
- 09
Profiles and resets
Profiles preserve alternate builds. Loading, applying, and resetting are deliberate actions, and the full Systems Guide explains every node family and earning rule.
Earning points
Every half awakening grants one Talent Point, including the 50% checkpoint and the completed awakening.
Directional identity
Left branches lean defensive, right branches offensive, northern branches healing and support, and southern branches specialize in complementary utility or hybrids.
Node types
Small nodes provide focused attributes. Notables anchor local clusters and can grant proc buffs. Keystones define builds through learned spells, major effects, or cosmetic milestones.
Path rules
A node must connect to the owned path. Mutually exclusive keystones block their counterpart. Right-click path completion can spend available points along the valid route to a target.
Auto Build
Auto Build opens a priority editor where attributes can be reordered. Buff, debuff, spell, proc, and cosmetic nodes each have an independent inclusion toggle. Enabled special categories are pursued before ordinary attribute priorities, and allocation advances incrementally along the highest-ranked valid paths.
Profiles and safe operations
Players can save, load, apply, reset, and undo previews. Reset sits outside the preset editor. Apply and Reset show a blocking progress layer until the server confirms the new tree, while server validation prevents overspending, disconnected paths, conflicting keystones, duplicated grants, and request spam.
Tree Composition
| Node family | Count | Purpose |
|---|---|---|
| All nodes | 2033 | The complete connected tree |
| Attribute nodes | 1980 | Incremental offensive, defensive, sustain, and utility growth |
| Keystones | 40 | Major build milestones, usually granting a learnable spell |
| Notables | 12 | Distinctive proc or build-defining bonuses |
| Spell grants | 40 | Abilities learned by owning their nodes |
| Proc grants | 12 | Triggered buffs activated during combat |
| Cosmetic rewards | 44 | Collection rewards placed throughout the tree |
Talent Attribute Families
| Attribute | Nodes | Node range | Average node value |
|---|---|---|---|
| Health Percent | 488 | 0.2 to 0.8 | 0.2 |
| Shield Heal | 440 | 0.1 to 0.4 | 0.1 |
| Damage | 419 | 0.2 to 0.8 | 0.2 |
| Mana Percent | 314 | 0.2 to 0.8 | 0.2 |
| Weapon | 283 | 0.2 to 0.8 | 0.2 |
| Leechlifemana | 275 | 0.1 to 0.4 | 0.1 |
| Critical Damage | 264 | 0.2 to 0.8 | 0.2 |
| Healing | 251 | 0.2 to 0.8 | 0.2 |
| Refund | 212 | 0.1 to 0.4 | 0.1 |
| Offensive Skill | 209 | 0.2 to 0.8 | 0.2 |
| Critical Chance | 132 | 0.1 to 0.4 | 0.1 |
| Healing Skill | 91 | 0.2 to 0.8 | 0.2 |
| Arcane Powered | 67 | 0.2 to 0.8 | 0.2 |
| Sword Heal | 46 | 0.1 to 0.4 | 0.1 |
Talent values are shown in their effective player-facing scale.
Keystones and Granted Spells
| Keystone | Granted spell | Supporting attributes |
|---|---|---|
| Moonwell Revelation | Sorcerer Arcane Overload | Sword Heal 0.4; Healing 0.8 |
| Thaumaturgy Revelation | Sorcerer Mana Pyre | Mana Percent 0.8; Arcane Powered 0.8 |
| Thaumaturgy Revelation | Sorcerer Glass Star | Mana Percent 0.8; Arcane Powered 0.8 |
| Precision Revelation | Sorcerer Chrono Focus | Critical Chance 0.4; Critical Damage 0.8 |
| Renewal Revelation | Sorcerer Rune Eclipse | Healing Skill 0.8; Healing 0.8 |
| Thaumaturgy Revelation | Sorcerer Arcane Static | Mana Percent 0.8; Arcane Powered 0.8 |
| Execution Revelation | Sorcerer Ember Blind | Damage 0.8; Critical Damage 0.8 |
| Renewal Revelation | Sorcerer Gravity Fray | Healing Skill 0.8; Healing 0.8 |
| Force Revelation | Sorcerer Rune Mute | Damage 0.8; Weapon 0.8 |
| Force Revelation | Sorcerer Star Chill | Damage 0.8; Weapon 0.8 |
| Quickening Revelation | Druid Verdant Covenant | Refund 0.4; Offensive Skill 0.8 |
| Execution Revelation | Druid Thorn Pact | Damage 0.8; Critical Damage 0.8 |
| Quickening Revelation | Druid Moonwell Trance | Refund 0.4; Offensive Skill 0.8 |
| Precision Revelation | Druid Wild Renewal | Critical Chance 0.4; Critical Damage 0.8 |
| Quickening Revelation | Druid Spirit Bloom | Refund 0.4; Offensive Skill 0.8 |
| Hunger Revelation | Druid Sap Strength | Leechlifemana 0.4; Damage 0.8 |
| Weaponmaster Revelation | Druid Rooted Pulse | Weapon 0.8; Offensive Skill 0.8 |
| Force Revelation | Druid Withering Spores | Damage 0.8; Weapon 0.8 |
| Hunger Revelation | Druid Frost Pollen | Leechlifemana 0.4; Damage 0.8 |
| Force Revelation | Druid Moon Mark | Damage 0.8; Weapon 0.8 |
| Precision Revelation | Paladin Radiant Oath | Critical Chance 0.4; Critical Damage 0.8 |
| Precision Revelation | Paladin Eagle Debt | Critical Chance 0.4; Critical Damage 0.8 |
| Thaumaturgy Revelation | Paladin Sunpiercer Focus | Mana Percent 0.8; Arcane Powered 0.8 |
| Quickening Revelation | Paladin Martyr Volley | Refund 0.4; Offensive Skill 0.8 |
| Aegis Revelation | Paladin Guardian Aim | Shield Heal 0.4 |
| Lifeblood Revelation | Paladin Blinding Mark | Health Percent 0.8; Healing 0.8 |
| Sentinel Revelation | Paladin Crippling Shot | Health Percent 0.8; Shield Heal 0.4 |
| Lifeblood Revelation | Paladin Exposed Armor | Health Percent 0.8; Healing 0.8 |
| Grace Revelation | Paladin Silence Arrow | Refund 0.4; Healing 0.8 |
| Bastion Revelation | Paladin Weakening Flare | Health Percent 0.8 |
| Sentinel Revelation | Knight Blood Covenant | Health Percent 0.8; Shield Heal 0.4 |
| Bulwark Revelation | Knight Iron Heartbreak | Health Percent 0.8 |
| Bastion Revelation | Knight War Drum Vein | Health Percent 0.8 |
| Sentinel Revelation | Knight Last Stand | Health Percent 0.8; Shield Heal 0.4 |
| Warding Revelation | Knight Titan Guard | Shield Heal 0.4 |
| Leechcraft Revelation | Knight Hamstring | Mana Percent 0.8; Leechlifemana 0.4 |
| Warding Revelation | Knight Armor Crack | Shield Heal 0.4 |
| Bulwark Revelation | Knight Intimidating Roar | Health Percent 0.8 |
| Aegis Revelation | Knight Shield Rattle | Shield Heal 0.4 |
| Grace Revelation | Knight Blood Daze | Refund 0.4; Healing 0.8 |
Notable Combat Procs
| Notable | Proc | Trigger | Chance | Duration / cooldown |
|---|---|---|---|---|
| Spiritguard Crucible | Spiritguard Proc | On Attack | 5% | 5s / 24s |
| Renewal Crucible | Renewal Proc | On Hit Received | 6% | 6s / 25s |
| Serenity Crucible | Serenity Proc | On Kill | 7% | 7s / 26s |
| Warding Crucible | Warding Proc | On Attack | 8% | 8s / 27s |
| Bulwark Crucible | Bulwark Proc | On Hit Received | 9% | 9s / 28s |
| Lifeblood Crucible | Lifeblood Proc | On Kill | 10% | 5s / 29s |
| Warding Crucible | Warding Proc | On Attack | 5% | 6s / 30s |
| Bastion Crucible | Bastion Proc | On Hit Received | 6% | 7s / 31s |
| Leechcraft Crucible | Leechcraft Proc | On Kill | 7% | 8s / 32s |
| Sentinel Crucible | Sentinel Proc | On Attack | 8% | 9s / 33s |
| Moonwell Crucible | Moonwell Proc | On Hit Received | 9% | 5s / 34s |
| Sentinel Crucible | Sentinel Proc | On Kill | 10% | 6s / 35s |
Talent Grid Collection Rewards
| Node | Reward type | Collection reward |
|---|---|---|
| Renewal Thread | Aura | 13 |
| Moonwell Revelation | Mount | 65 |
| Thaumaturgy Revelation | Mount | 66 |
| Precision Thread | Aura | 21 |
| Thaumaturgy Revelation | Mount | 67 |
| Precision Revelation | Mount | 68 |
| Renewal Revelation | Mount | 82 |
| Force Thread | Outfit | 1161 |
| Force Thread | Aura | 23 |
| Thaumaturgy Revelation | Mount | 83 |
| Execution Thread | Outfit | 1173 |
| Execution Revelation | Mount | 85 |
| Renewal Revelation | Mount | 86 |
| Hunger Thread | Mount | 63 |
| Force Revelation | Mount | 87 |
| Force Revelation | Mount | 89 |
| Quickening Revelation | Mount | 90 |
| Execution Revelation | Mount | 91 |
| Force Thread | Mount | 64 |
| Quickening Revelation | Mount | 92 |
| Precision Revelation | Mount | 95 |
| Quickening Revelation | Mount | 96 |
| Hunger Revelation | Mount | 97 |
| Weaponmaster Revelation | Mount | 109 |
| Force Revelation | Mount | 114 |
| Hunger Revelation | Mount | 115 |
| Force Revelation | Mount | 116 |
| Precision Revelation | Mount | 117 |
| Precision Revelation | Mount | 120 |
| Thaumaturgy Revelation | Mount | 121 |
| Quickening Revelation | Mount | 122 |
| Aegis Revelation | Mount | 123 |
| Lifeblood Revelation | Mount | 124 |
| Sentinel Revelation | Mount | 125 |
| Lifeblood Revelation | Mount | 127 |
| Grace Revelation | Mount | 138 |
| Bastion Revelation | Mount | 139 |
| Sentinel Revelation | Mount | 140 |
| Bulwark Revelation | Mount | 141 |
| Bastion Revelation | Mount | 142 |
| Sentinel Revelation | Mount | 143 |
| Warding Revelation | Mount | 146 |
| Leechcraft Revelation | Mount | 148 |
| Warding Revelation | Mount | 149 |
Continue learning
Awakening Progression
Titan's primary long-term progression from Awaken 0 to 1000, with ten growth milestones per awakening and permanent vocation growth.
Buffs, Debuffs, and Procs
Temporary effects with explicit sacrifices, benefits, durations, cooldowns, trigger rules, and status icons.
Spells and Runes
Vocation-specific combat abilities balanced around awakening, total hits, area shape, mana, and acquisition.
Cosmetics and Collection Bonuses
Outfits, costumes, wings, auras, and mounts earned through quests, Veradin, Talent Grid, treasures, and progression.