Interactive quick start

Learn this system in game

The client can walk you through these controls directly inside the live system window. The same steps are listed here for reference.

  1. 01

    Talent Points

    Available points appear here. You earn one at every 50% Awakening checkpoint, and the nearby milestone shows when the next point arrives.

  2. 02

    Explore the tree

    Drag to move, use the mouse wheel or zoom controls to change scale, and read the directional branches before committing to a route. Left branches lean defensive, right branches offensive, and northern branches heal and support.

  3. 03

    Your nearest choice

    The tree has been centred on the nearest node you can actually take. It is highlighted, and everything around it is dimmed so you can find it immediately. A node is only available when it touches a path you already own.

  4. 04

    Right-click for the two options

    Right-click the highlighted node now. The menu offers two actions: Fill path to this node spends points along the whole valid route, and Allocate only this node spends a single point here. Right-click the node to continue.

  5. 05

    Left-click to allocate

    Close the menu and left-click the highlighted node to allocate it directly. Left-click is the fast single-node action, right-click is the deliberate route action. Left-click the node to continue.

  6. 06

    What you just took

    Small nodes give focused attributes, notables anchor a local cluster and can grant a proc, and keystones can define an entire build through a learned spell or a major effect. Mutually exclusive keystones block their counterpart.

  7. 07

    Apply your build

    Node selections remain a preview until you press Apply. Your points, path connections, and exclusive choices are all validated before the build becomes real.

  8. 08

    Understand the result

    The build panel totals every active Talent Grid bonus. The navigator can locate spells, buffs, cosmetics, notables, and keystones without rebuilding the tree.

  9. 09

    Profiles and resets

    Profiles preserve alternate builds. Loading, applying, and resetting are deliberate actions, and the full Systems Guide explains every node family and earning rule.

Earning points

Every half awakening grants one Talent Point, including the 50% checkpoint and the completed awakening.

Directional identity

Left branches lean defensive, right branches offensive, northern branches healing and support, and southern branches specialize in complementary utility or hybrids.

Node types

Small nodes provide focused attributes. Notables anchor local clusters and can grant proc buffs. Keystones define builds through learned spells, major effects, or cosmetic milestones.

Path rules

A node must connect to the owned path. Mutually exclusive keystones block their counterpart. Right-click path completion can spend available points along the valid route to a target.

Auto Build

Auto Build opens a priority editor where attributes can be reordered. Buff, debuff, spell, proc, and cosmetic nodes each have an independent inclusion toggle. Enabled special categories are pursued before ordinary attribute priorities, and allocation advances incrementally along the highest-ranked valid paths.

Profiles and safe operations

Players can save, load, apply, reset, and undo previews. Reset sits outside the preset editor. Apply and Reset show a blocking progress layer until the server confirms the new tree, while server validation prevents overspending, disconnected paths, conflicting keystones, duplicated grants, and request spam.

Tree Composition

Node familyCountPurpose
All nodes2033The complete connected tree
Attribute nodes1980Incremental offensive, defensive, sustain, and utility growth
Keystones40Major build milestones, usually granting a learnable spell
Notables12Distinctive proc or build-defining bonuses
Spell grants40Abilities learned by owning their nodes
Proc grants12Triggered buffs activated during combat
Cosmetic rewards44Collection rewards placed throughout the tree

Talent Attribute Families

AttributeNodesNode rangeAverage node value
Health Percent4880.2 to 0.80.2
Shield Heal4400.1 to 0.40.1
Damage4190.2 to 0.80.2
Mana Percent3140.2 to 0.80.2
Weapon2830.2 to 0.80.2
Leechlifemana2750.1 to 0.40.1
Critical Damage2640.2 to 0.80.2
Healing2510.2 to 0.80.2
Refund2120.1 to 0.40.1
Offensive Skill2090.2 to 0.80.2
Critical Chance1320.1 to 0.40.1
Healing Skill910.2 to 0.80.2
Arcane Powered670.2 to 0.80.2
Sword Heal460.1 to 0.40.1

Talent values are shown in their effective player-facing scale.

Keystones and Granted Spells

KeystoneGranted spellSupporting attributes
Moonwell RevelationSorcerer Arcane OverloadSword Heal 0.4; Healing 0.8
Thaumaturgy RevelationSorcerer Mana PyreMana Percent 0.8; Arcane Powered 0.8
Thaumaturgy RevelationSorcerer Glass StarMana Percent 0.8; Arcane Powered 0.8
Precision RevelationSorcerer Chrono FocusCritical Chance 0.4; Critical Damage 0.8
Renewal RevelationSorcerer Rune EclipseHealing Skill 0.8; Healing 0.8
Thaumaturgy RevelationSorcerer Arcane StaticMana Percent 0.8; Arcane Powered 0.8
Execution RevelationSorcerer Ember BlindDamage 0.8; Critical Damage 0.8
Renewal RevelationSorcerer Gravity FrayHealing Skill 0.8; Healing 0.8
Force RevelationSorcerer Rune MuteDamage 0.8; Weapon 0.8
Force RevelationSorcerer Star ChillDamage 0.8; Weapon 0.8
Quickening RevelationDruid Verdant CovenantRefund 0.4; Offensive Skill 0.8
Execution RevelationDruid Thorn PactDamage 0.8; Critical Damage 0.8
Quickening RevelationDruid Moonwell TranceRefund 0.4; Offensive Skill 0.8
Precision RevelationDruid Wild RenewalCritical Chance 0.4; Critical Damage 0.8
Quickening RevelationDruid Spirit BloomRefund 0.4; Offensive Skill 0.8
Hunger RevelationDruid Sap StrengthLeechlifemana 0.4; Damage 0.8
Weaponmaster RevelationDruid Rooted PulseWeapon 0.8; Offensive Skill 0.8
Force RevelationDruid Withering SporesDamage 0.8; Weapon 0.8
Hunger RevelationDruid Frost PollenLeechlifemana 0.4; Damage 0.8
Force RevelationDruid Moon MarkDamage 0.8; Weapon 0.8
Precision RevelationPaladin Radiant OathCritical Chance 0.4; Critical Damage 0.8
Precision RevelationPaladin Eagle DebtCritical Chance 0.4; Critical Damage 0.8
Thaumaturgy RevelationPaladin Sunpiercer FocusMana Percent 0.8; Arcane Powered 0.8
Quickening RevelationPaladin Martyr VolleyRefund 0.4; Offensive Skill 0.8
Aegis RevelationPaladin Guardian AimShield Heal 0.4
Lifeblood RevelationPaladin Blinding MarkHealth Percent 0.8; Healing 0.8
Sentinel RevelationPaladin Crippling ShotHealth Percent 0.8; Shield Heal 0.4
Lifeblood RevelationPaladin Exposed ArmorHealth Percent 0.8; Healing 0.8
Grace RevelationPaladin Silence ArrowRefund 0.4; Healing 0.8
Bastion RevelationPaladin Weakening FlareHealth Percent 0.8
Sentinel RevelationKnight Blood CovenantHealth Percent 0.8; Shield Heal 0.4
Bulwark RevelationKnight Iron HeartbreakHealth Percent 0.8
Bastion RevelationKnight War Drum VeinHealth Percent 0.8
Sentinel RevelationKnight Last StandHealth Percent 0.8; Shield Heal 0.4
Warding RevelationKnight Titan GuardShield Heal 0.4
Leechcraft RevelationKnight HamstringMana Percent 0.8; Leechlifemana 0.4
Warding RevelationKnight Armor CrackShield Heal 0.4
Bulwark RevelationKnight Intimidating RoarHealth Percent 0.8
Aegis RevelationKnight Shield RattleShield Heal 0.4
Grace RevelationKnight Blood DazeRefund 0.4; Healing 0.8

Notable Combat Procs

NotableProcTriggerChanceDuration / cooldown
Spiritguard CrucibleSpiritguard ProcOn Attack5%5s / 24s
Renewal CrucibleRenewal ProcOn Hit Received6%6s / 25s
Serenity CrucibleSerenity ProcOn Kill7%7s / 26s
Warding CrucibleWarding ProcOn Attack8%8s / 27s
Bulwark CrucibleBulwark ProcOn Hit Received9%9s / 28s
Lifeblood CrucibleLifeblood ProcOn Kill10%5s / 29s
Warding CrucibleWarding ProcOn Attack5%6s / 30s
Bastion CrucibleBastion ProcOn Hit Received6%7s / 31s
Leechcraft CrucibleLeechcraft ProcOn Kill7%8s / 32s
Sentinel CrucibleSentinel ProcOn Attack8%9s / 33s
Moonwell CrucibleMoonwell ProcOn Hit Received9%5s / 34s
Sentinel CrucibleSentinel ProcOn Kill10%6s / 35s

Talent Grid Collection Rewards

NodeReward typeCollection reward
Renewal ThreadAura13
Moonwell RevelationMount65
Thaumaturgy RevelationMount66
Precision ThreadAura21
Thaumaturgy RevelationMount67
Precision RevelationMount68
Renewal RevelationMount82
Force ThreadOutfit1161
Force ThreadAura23
Thaumaturgy RevelationMount83
Execution ThreadOutfit1173
Execution RevelationMount85
Renewal RevelationMount86
Hunger ThreadMount63
Force RevelationMount87
Force RevelationMount89
Quickening RevelationMount90
Execution RevelationMount91
Force ThreadMount64
Quickening RevelationMount92
Precision RevelationMount95
Quickening RevelationMount96
Hunger RevelationMount97
Weaponmaster RevelationMount109
Force RevelationMount114
Hunger RevelationMount115
Force RevelationMount116
Precision RevelationMount117
Precision RevelationMount120
Thaumaturgy RevelationMount121
Quickening RevelationMount122
Aegis RevelationMount123
Lifeblood RevelationMount124
Sentinel RevelationMount125
Lifeblood RevelationMount127
Grace RevelationMount138
Bastion RevelationMount139
Sentinel RevelationMount140
Bulwark RevelationMount141
Bastion RevelationMount142
Sentinel RevelationMount143
Warding RevelationMount146
Leechcraft RevelationMount148
Warding RevelationMount149

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