Interactive quick start

Learn this system in game

The client can walk you through these controls directly inside the live system window. The same steps are listed here for reference.

  1. 01

    Your Ascension profile

    This summary combines your current rank, Ascension Points, Supreme Points, and progress toward the next rank.

  2. 02

    Daily objectives

    Daily goals reward normal play in different ways. Read the condition, current progress, and reward together before choosing what to pursue.

  3. 03

    Progress and rewards

    Each objective shows its exact condition, progress, reset period, and rewards. Major objectives are harder because of their conditions, not impossible monster counts.

  4. 04

    Weekly and monthly goals

    Weekly and monthly tabs contain longer challenges based on variety, difficult encounters, quests, collections, and other meaningful actions.

  5. 05

    Achievement series

    Open Achievements to see permanent five-stage series. Progress carries forward through Initiate, Adept, Veteran, Master, and Legend.

  6. 06

    Claim completed stages

    Claimable stages appear first. Every stage has its own target and Ascension and Supreme rewards, and each reward can be claimed once.

  7. 07

    World objectives

    The World tab tracks a difficult shared goal. When the server completes it, every player receives the announced world bonus.

  8. 08

    Build resources

    Card Fragments, Card Tokens, and upgrade materials connect Ascension to the Ability Card system. The full Systems Guide remains available whenever you need exact tables.

Daily objectives

Every 24 hours, five objectives are selected from weighted kills, total damage, maximum hit, boss kills, creature variety, above-level kills, no-death streaks, boss damage, and dungeon completions.

Major objectives

A daily objective has a small chance to become Major. It asks substantially more and can reward a complete Card Token instead of fragments.

Weekly and monthly goals

Long goals add ten new kinds of challenge through boss and creature variety, elite and titan hunts, underdog boss fights, heavy hits, quests, cosmetics, and cards. Difficulty rises through conditions and broader participation instead of impossible monster-count inflation.

Global objective

All players contribute to one difficult world goal. Completion activates a 25% experience bonus for the whole server for 24 hours.

Achievements

Each permanent feat is a five-stage cumulative series: Initiate, Adept, Veteran, Master, and Legend. Progress never restarts between stages, and each completed stage can be claimed once for its own Ascension and Supreme rewards.

Rank requirement gates

Ascension Rank gate tiles automatically display their required rank with magic effect 49. The visible rank and the enforced rank share one configuration.

Smart kill value

Weighted kill progress compares monster awakening with player awakening. Fighting above your power advances kill goals faster than farming trivial enemies.

Ascension Ranks

RankTitleTotal Ascension Points
1Initiate0
2Seeker250
3Vanguard400
4Pathfinder800
5Veteran1.6K
6Specialist4K
7Paragon8K
8Exemplar16K
9Ascendant25K
10Titanborn40K

Objective Cadence

BoardObjectivesRefreshIdentity
Daily51 dayShort personal progress
Weekly47 daysCondition and variety challenges from the long-objective pool
Monthly3MonthlyHarder conditions and broader gameplay, not inflated monster counts
Global1World rotationShared server objective; completion grants +25% experience for 1 day

Objective Rewards

ObjectiveAscension PointsSupreme PointsCard FragmentsUpgrade materialsSpecial
Normal8351-
Major35150055% complete Card Token chance
Weekly6025355-
Monthly25010015020-

Daily Objective Pool

ObjectiveTracksTarget rangeProgress rule
Weighted HuntWeighted Kills70 to 180Weighted by monster awakening versus player awakening
Battle PressureDamage5M to 60MDirect progress from the matching gameplay action
Heavy ImpactMax Hit150K to 5MDirect progress from the matching gameplay action
Boss DisciplineBoss Kills1 to 5Direct progress from the matching gameplay action
Monster HuntCategory Kills40 to 120Direct progress from the matching gameplay action
Named HuntSpecific Monster Kills75 to 180Direct progress from the matching gameplay action
Danger HuntAbove Level Kills25 to 90Direct progress from the matching gameplay action
Varied HuntDifferent Creatures8 to 25Each different monster species counts once
Clean StreakNo Death Weighted Kills50 to 150Weighted hunt progress; death resets the active objective
Boss PressureBoss Damage2M to 90MDirect progress from the matching gameplay action
Dungeon ConquestEncounters1 to 4Defeat a dungeon's final boss

Weekly and Monthly Objective Pool

ObjectiveTracksTarget rangeProgress rule
Treasure TrailQuest Rewards2 to 5Open eligible quest reward chests
Wardrobe ExpansionCosmetics Owned1 to 3Unlock new cosmetics
Card CollectionCards Owned2 to 6Add new cards to the collection
Boss TourBoss Variety2 to 6Each different boss counts once
Dangerous BestiaryStrong Creature Variety3 to 10Each different above-awaken species counts once
Elite HuntElite Kills8 to 25Defeat monsters at least 50% above your awaken
Titan HuntTitan Kills3 to 12Defeat monsters at least twice your awaken
Underdog Boss HuntBosses Above Level1 to 5Defeat bosses above your awaken
Heavy HitterHeavy Hits5 to 20Land hits above the awaken-scaled heavy-hit threshold
Boss Heavy HitterBoss Heavy Hits3 to 12Land heavy hits against bosses
Named ExterminationSpecific Monster Kills400 to 1KDirect progress from the matching gameplay action
Explorer's HuntDifferent Creatures10 to 30Each different monster species counts once
Dungeon CircuitEncounters2 to 8Defeat a dungeon's final boss
Flawless ExpeditionNo Death Weighted Kills60 to 180Weighted hunt progress; death resets the active objective

Long objectives increase difficulty through conditions, variety, collections, and system participation instead of impossible monster-count inflation.

Major Objective Pool

ObjectiveTracksTarget rangeProgress rule
Major Hunt ContractWeighted Kills550 to 1.2KWeighted by monster awakening versus player awakening
Major Boss ContractBoss Kills8 to 15Direct progress from the matching gameplay action
Major Boss PressureBoss Damage250M to 1.2BDirect progress from the matching gameplay action
Major Clean StreakNo Death Weighted Kills450 to 1KWeighted hunt progress; death resets the active objective

7% chance for a daily slot to become a Major Objective.

World Objectives

World objectiveTracksWorld targetProgress rule
World HuntWeighted Kills25MWeighted by monster awakening versus player awakening
World Boss PurgeBoss Kills100KDirect progress from the matching gameplay action
World Boss SiegeBoss Damage5TDirect progress from the matching gameplay action

Every player contributes. Completion grants +25% experience world-wide for 1 day.

Five-Stage Achievement Catalog

Achievement seriesCategoryStageTierRequirementCumulative targetSupremeAscension
Monster HunterFighting1 / 5InitiateKills25032
Monster HunterFighting2 / 5AdeptKills2.5K84
Monster HunterFighting3 / 5VeteranKills25K189
Monster HunterFighting4 / 5MasterKills250K4020
Monster HunterFighting5 / 5LegendKills1M8545
Boss BreakerBosses1 / 5InitiateBoss Kills1032
Boss BreakerBosses2 / 5AdeptBoss Kills5084
Boss BreakerBosses3 / 5VeteranBoss Kills200189
Boss BreakerBosses4 / 5MasterBoss Kills7504020
Boss BreakerBosses5 / 5LegendBoss Kills2.5K8545
Battle PressureFighting1 / 5InitiateDamage100M32
Battle PressureFighting2 / 5AdeptDamage1B84
Battle PressureFighting3 / 5VeteranDamage10B189
Battle PressureFighting4 / 5MasterDamage100B4020
Battle PressureFighting5 / 5LegendDamage1T8545
Titan StrikeFighting1 / 5InitiateMax Hit1M32
Titan StrikeFighting2 / 5AdeptMax Hit10M84
Titan StrikeFighting3 / 5VeteranMax Hit100M189
Titan StrikeFighting4 / 5MasterMax Hit1B4020
Titan StrikeFighting5 / 5LegendMax Hit10B8545
Above the StormFighting1 / 5InitiateAbove Level Kills10032
Above the StormFighting2 / 5AdeptAbove Level Kills50084
Above the StormFighting3 / 5VeteranAbove Level Kills2.5K189
Above the StormFighting4 / 5MasterAbove Level Kills10K4020
Above the StormFighting5 / 5LegendAbove Level Kills50K8545
Field ResearcherCollections1 / 5InitiateDifferent Creatures2532
Field ResearcherCollections2 / 5AdeptDifferent Creatures7584
Field ResearcherCollections3 / 5VeteranDifferent Creatures150189
Field ResearcherCollections4 / 5MasterDifferent Creatures3004020
Field ResearcherCollections5 / 5LegendDifferent Creatures6008545
Unbroken PathFighting1 / 5InitiateNo Death Weighted Kills25032
Unbroken PathFighting2 / 5AdeptNo Death Weighted Kills1K84
Unbroken PathFighting3 / 5VeteranNo Death Weighted Kills5K189
Unbroken PathFighting4 / 5MasterNo Death Weighted Kills25K4020
Unbroken PathFighting5 / 5LegendNo Death Weighted Kills100K8545
Boss MelterBosses1 / 5InitiateBoss Damage100M32
Boss MelterBosses2 / 5AdeptBoss Damage1B84
Boss MelterBosses3 / 5VeteranBoss Damage10B189
Boss MelterBosses4 / 5MasterBoss Damage100B4020
Boss MelterBosses5 / 5LegendBoss Damage1T8545
Relic FinderQuests1 / 5InitiateQuest Rewards1032
Relic FinderQuests2 / 5AdeptQuest Rewards2584
Relic FinderQuests3 / 5VeteranQuest Rewards50189
Relic FinderQuests4 / 5MasterQuest Rewards1004020
Relic FinderQuests5 / 5LegendQuest Rewards2008545
Living GalleryCollections1 / 5InitiateCosmetics Owned1032
Living GalleryCollections2 / 5AdeptCosmetics Owned3084
Living GalleryCollections3 / 5VeteranCosmetics Owned75189
Living GalleryCollections4 / 5MasterCosmetics Owned1504020
Living GalleryCollections5 / 5LegendCosmetics Owned3008545
Deck ArchitectCards1 / 5InitiateCards Owned532
Deck ArchitectCards2 / 5AdeptCards Owned1084
Deck ArchitectCards3 / 5VeteranCards Owned15189
Deck ArchitectCards4 / 5MasterCards Owned194020
Deck ArchitectCards5 / 5LegendCards Owned218545
Dungeon ConquerorBosses1 / 5InitiateEncounters532
Dungeon ConquerorBosses2 / 5AdeptEncounters2584
Dungeon ConquerorBosses3 / 5VeteranEncounters100189
Dungeon ConquerorBosses4 / 5MasterEncounters3004020
Dungeon ConquerorBosses5 / 5LegendEncounters1K8545
Ascendant ShapeProgression1 / 5InitiateAwaken5032
Ascendant ShapeProgression2 / 5AdeptAwaken20084
Ascendant ShapeProgression3 / 5VeteranAwaken400189
Ascendant ShapeProgression4 / 5MasterAwaken7004020
Ascendant ShapeProgression5 / 5LegendAwaken1K8545
World-Shaping PowerPower1 / 5InitiatePower Rate25K32
World-Shaping PowerPower2 / 5AdeptPower Rate75K84
World-Shaping PowerPower3 / 5VeteranPower Rate175K189
World-Shaping PowerPower4 / 5MasterPower Rate350K4020
World-Shaping PowerPower5 / 5LegendPower Rate750K8545

Every series has five cumulative stages. Earlier actions continue counting toward later stages, and each completed stage must be claimed to receive its reward.

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