Interactive quick start

Learn this system in game

The client can walk you through these controls directly inside the live system window. The same steps are listed here for reference.

  1. 01

    Your equipped cards

    Up to four equipped cards contribute their bonuses to your character. Selecting a slot shows which card can be removed or replaced.

  2. 02

    Open the Card Library

    The Library contains every available card, including locked entries, rarity, current upgrade stage, artwork, and exact action cost.

  3. 03

    Card Tokens and costs

    Locked cards consume Card Tokens. Costs vary by the card's power profile, so inspect the displayed token balance and exact price before confirming.

  4. 04

    Inspect before unlocking

    Select a card to review its bonuses and rarity. The tutorial never spends your token; unlocking only happens after your own confirmation.

  5. 05

    Build a four-card deck

    Owned cards can be added to any free deck slot. Replacing or removing one immediately refreshes the derived bonuses supplied by the active deck.

  6. 06

    Ten upgrade stages

    Owned cards use Card Upgrade Gems instead of Card Tokens. Each of the ten stages scales the configured card bonuses while keeping the original card identity.

  7. 07

    Where card resources come from

    Ascension awards Card Fragments and upgrade materials. Ten fragments can be crafted into a Card Token with Supreme Points; the full guide lists every rule.

Unlocking

Locked cards require Card Tokens. The cost scales with the card's attribute count and power profile, then a confirmation protects the purchase.

Upgrading

Owned cards use upgrade gems and progress through ten stages. Each stage increases the card's configured bonuses while preserving its original art and rarity frame.

Fragments

Ascension awards Card Fragments. Ten fragments can be crafted into a Card Token using Supreme Points.

Deck building

Up to four cards can be equipped. Replacing or removing a card immediately removes the previous bonus and refreshes the player's derived stats.

Server authority

Ownership, balances, stage, equipment slots, and attribute application are validated server-side. Large library payloads are chunked to prevent protocol overflow.

Card Progression Rules

RuleLive valueWhat it means
Active loadout4 cardsOnly equipped cards contribute their effects
Upgrade ceilingStage 10A card gains 10% of its base effect for each stage
Unlock cost1-5 Card TokensCost is based on the card's number of effects; special cards cost 5
Upgrade cost1-10 Card Upgrade GemsStage 1 costs 1 gem and each following stage costs one more
Card Token recipe10 Card FragmentsFragments earned from Ascension are converted through Crafting
Starter cards4Starter cards enter the collection without an unlock purchase

Complete Ability Card Catalog

CardRoleRarityUnlockStats and Stage 0-10 ability
Fire StrikeAttackRareStarter+8.0% Damage; +5.0% Critical Damage; Every fifth direct hit burns for 10-30% damage over 4 seconds
Iron ShieldDefenseUncommonStarter+6.0% Damage Reduction; +4.0% Max Health; Iron Guard grants 5-20% reduction for 1-5 seconds every 20-15 seconds
Swift FeetUtilityCommonStarter+12 Speed; PvE paralysis reduction scales 50-100%; PvP scales 0-50%
Mana FlowMagicEpicStarter+6.0% Max Mana; +1.0% Max Mana every 4s; Monster kills have a 2-5% chance to grant 10-25% maximum mana for 10 seconds
Thunder BoltAttackRare2 Card Tokens+6.0% Damage; +4.0% Critical Chance; Attacks and spells have a 3-8% chance to chain at 40-60% damage
Healing AuraSupportLegendary2 Card Tokens+7.0% Healing; +1.2% Max Health every 4s; Party healing aura scales 0-10% and is halved while any member is PK-flagged
Blood PactDark MagicEpic2 Card Tokens+12.0% Damage; +4.0% Damage Taken; Weapon hits have a 5% chance to echo 30-70% direct damage around the target
Arcane WisdomMagicRare2 Card Tokens+9.0% Arcane Power; +8.0% Max Mana; Monster kills have a 1-2.5% chance to refresh regular spell cooldowns
Cult PowerDark MagicEpic2 Card Tokens+7.0% Damage; +4.0% Life and Mana Leech; Weapon hits gain up to 5% chance to trigger a learned PvE-safe debuff
Air MasteryElementalUncommon2 Card Tokens+10 Speed; +3.0% Refund; Weapon range gains +1 at Stage 5 and +2 at Stage 10, with melee and PvP caps
Dark MasteryElementalRare2 Card Tokens+6.0% Damage; +8.0% Critical Damage; Wither reduces monster healing by 10-30% for 1-5 seconds every 20-10 seconds
Earth MasteryElementalUncommon2 Card Tokens+4.0% Damage Reduction; +0.8% Max Health every 4s; Standing still for 2 seconds grants up to 5% damage reduction
Fire MasteryElementalUncommon2 Card Tokens+9.0% Damage; +3.0% Offensive Skill; Every fifth direct hit burns for 15-40% damage and can spread once
Lightning MasteryElementalRare2 Card Tokens+6.0% Critical Chance; +4.0% Offensive Skill; Lightning Surge grants 5-15% attack speed for 1-5 seconds every 20-15 seconds
Water MasteryElementalUncommon2 Card Tokens+6.0% Healing; +1.0% Max Mana every 4s; Every tenth incoming hit grants a 1-3% max-health shield and a PvE cleanse
Hypnotic GazeControlEpic2 Card Tokens+5.0% Critical Chance; +5.0% Refund; Normal monsters have a 1-2.5% chance to be hypnotized for 3 seconds
Royal DecreeSupportLegendary4 Card Tokens+4.0% Damage; +3.0% Damage Reduction; +4.0% Max Health; +4.0% Max Mana; Personal empowerment and cursed-chest appearance chance scale up to +50%
Mimic's TrickUtilityEpic2 Card Tokens+7.0% Refund; +2.0% Critical Chance; Rare corpse entries gain an independent bonus roll scaling up to 1%
ResurrectionSupportLegendary5 Card TokensFatal damage revives you at 40% Health and 25% Mana (1h cooldown)
Thief's HandUtilityRare2 Card Tokens+7.0% Experience; +2.0% Critical Chance; Adds up to 5 active autoloot slots while equipped
Faith SnacksCrucialLegendary4 Card Tokens+3.0% Damage; +3.0% Damage Reduction; +1.5% Max Health every 4s; +1.5% Max Mana every 4s; Every 10 seconds, a 10-20% chance triggers a learned talent buff

Configured stats gain 10% of their base value per stage; each ability follows the exact range shown in its row.

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