Knight
The most durable health-focused path. Knights favor melee weapons, close-range area pressure, sustained survival, and defensive tradeoffs.
Paladin
A balanced ranged path with even health and mana growth. Paladins combine distance weapons, precision attacks, mobility, and hybrid support.
Druid
A mana-heavy magic path with strong healing and nature, ice, or earth themes. Druids excel at recovery, control, and area coverage.
Sorcerer
A mana-heavy offensive magic path focused on elemental pressure, high spell output, and dangerous burst windows.
Promotions
Each vocation progresses through its promoted, Lightbringer, Sunforged Lightbringer, and Fatebound Lightbringer forms. Sunforged and Fatebound retain the Lightbringer HP/MP gains and attack speed while improving regeneration.
Promotion procs
Sunforged unlocks a restrained vocation proc and Fatebound improves it: Sorcerer gains Arcane Echo, Druid gains Verdant Reprieve, Paladin gains a two-hit Double Shot at Fatebound, and Knight gains a three-second Aegis dodge window. Every proc has a low trigger chance and guarded cooldown.
Vocations
| Entry | Value | Details |
|---|---|---|
| Knight | Health and melee | Close-range pressure and durability |
| Paladin | Distance and hybrid | Precision, mobility, and support |
| Druid | Healing and control | Nature, earth, and ice magic |
| Sorcerer | Offensive magic | Elemental burst and area pressure |
Continue learning
Awakening Progression
Titan's primary long-term progression from Awaken 0 to 1000, with ten growth milestones per awakening and permanent vocation growth.
Spells and Runes
Vocation-specific combat abilities balanced around awakening, total hits, area shape, mana, and acquisition.
Equipment and Attributes
Titan's awakening-gated equipment path, Item Level attributes, Spirits, offense, healing, defense, leech, dodge, and skill growth.
Ability Cards
Collectible build cards with rarity, four equipped slots, token unlocking, ten upgrade stages, and scaling bonuses.